JBomber
Estceque vous pouvez m'aidez?
I cant change the direction"heading" of the airfield'.I go to scenery edit and change the heading but it keeps pointing nord.Can you help
si'l vous plait
dog1
I'm always ready to help
I've no totally understand the issue but I saw also in the pics that you have leave your flatten to 0 ,you have in this location some mesh,It's always better to keep them as it's possible ,you need to find the right elevations,you can with cfs2 in the MB
Where do you want to change the "Heading" in fssc or in cfs2 ?
In cfs2 ,you change it in .....\Combat Flight Simulator 2\INFO in it you open the airbase.dat txt
[runway.146]
id=8073
name=KW Kamino
heading=316 <------here
allegiance=0
units_across=0
base_lat=N34 16.98
base_lon=E129 19.95
base_alt=7
takeoff_start_pos=-600,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=600,0
landing_stop_pos=-250,0
but this will change only the heading of the plane not the airfield
in fssc in Edit --->scenery property ---->rotation ,default is 0* ,personnally I never change it ,I prefer rotate my background image to place it in the right heading.
I teel you franckly I've not installed Dublon cause I find that the flattens are too much expended they've eaten all the mesh around ,even Param is flat now,doesn't it ?
The mesh in JBbr Truk are lod 9 and the interest of the Truk atool is precisely the particular topography of these volcanic islands ,and the use of flattens need to be "light" only near the coasts .
That I can purpose for Dublon is to add the roads missed ,focalised I was by the Waterclass and Landclass ,and I can with G2k to prepare the ground at the right location and scale with suitable background poly of the japanese base to keep to the maximum the mesh ,based on the db10 plan .the problem is that your db10 is now on the road ....for the object placing it's a part that can't fully done cause I've a small configured laptop ...
Are you ready to rework it ? If yes i will do the roads etc...,if not I could not do them cause the fssc polygone will recover these and the g2k roads and poly will not show up through it.
You know to a well done scenery ,the most important is a good start ,a right oriented and scaled background image.The planes need to have the right dimensions and forms ,I think ,if we can ,as most it's possible ,do the same for the sceneries,it's how i see the things .
JP