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Microsoft Flight Review - IGN, 5.0/10

CybrSlydr

Charter Member
Microsoft Flight Review
Flying is magical, but playing this game is not.
March 14, 2012

Unless you truly believe in the magic of potential future downloadable content – and are willing to pay the very real price for whatever enhancements may or may not be coming down the pike – Microsoft Flight is, for the most part, a waste of your time. It matters not if you're a detail-oriented, accuracy-loving sim-head or a gunning-for-action "arcade" gamer. Flight is likely not the droid you're looking for.

In an attempt to reel in a wider general audience for its latest flight-based affair, Microsoft has, in many ways, sacrificed much of what made its prior civilian flight games so compelling – realism and depth. In so doing, it will undoubtedly alienate a wide swath of its potential audience – the hardcore crowd that not only filled its simulation coffers for years but also stuck with Microsoft through a variety of rough patches.

You see, Flight is just about as far removed from a true flight sim as American Idol is from originality. Sure, it gives the illusion of a sim – comprehensive cockpits; pretty, believable renditions of real life planes; and an assortment of switchable options that seem as if they'd make the thing that much more difficult and wonderfully time-consuming.

Yet that illusion is…illusionary. Kill off every conceivable pilot aid and Flight flying remains near-effortless. Yes, you're impacted by wind and turbulence and, if you try to push the envelope, you'll sometimes find yourself in a potentially unrecoverable situation that'll take some practice and skill to survive. So we're clearly not dealing with Mario Airplane here.

However, that you can take off, navigate, and land one of these babies quite adequately with a mouse and a keyboard is…well, a slap in the face of flight sim aficionados and pretty good reason for them not to get involved. That you can land at all within a few minutes of first playing (the only real test during landing and takeoff being an admittedly thorough but optional equipment checklist) means everyone will have to find their challenges elsewhere in the game. Unfortunately, there aren't many to be found.

Moreover, Flight does not offer a radio. Or any other form of plane-to-plane or plane-to-ground communication. It does provide various weather and time of day "themes," but does not support dynamic or downloadable real-life weather. Worse still, you cannot crash an aircraft. It'll merely bounce clumsily along the ground instead, grinding its way to an intensely underwhelming halt seconds later, apparently none the worse for wear.

At least you'll have no witnesses since Flight is a void. One of the more seemingly obvious joys of a flying game, regardless of its level of realism, is interaction with other pilots and planes. Yet in Flight, that interaction is darn-near impossible. Consider that you can quite conceivably fly all day long and not see another moving aircraft. Indeed, the only animated objects you'll see in the entire game are clouds and, when online, precious few human-controlled planes. That's right – there are no AI-controlled airplanes anywhere at any time.

Indeed, there's virtually no movement at all. Fly over a city, and nothing moves. Fly over a beach, and the waves are still. Trees do not bend in the wind, and the grass does not blow. There are no cars rumbling along the thoroughfares, and the only ships you'll see are anchored and seemingly bereft of human life.

You can temporarily cure your loneliness by sauntering over to one of the game's "job boards," which you'll find at most every airstrip. Here, you're asked to fly quickie missions to and fro – sometimes cargo and sometimes passengers and sometimes something else entirely. Pick a job where you're flying humans and you'll hear them speak. You cannot, however, interact with them. Nor can you even see them – when you glance at their seat, it will be empty. It's all a wee bit spooky.

As frustrating as it may be for seasoned sim veterans, it likewise isn't "fun" enough to hold the interest of the casual gaming crowd it's clearly after. Somewhere along the development trail, Flight morphed from the sim-based follow-up one would naturally expect into the highly accessible product the developer ultimately decided it should be. And yes, it is accessible.

When you first climb into the cockpit, the disembodied voice of an instructor and numerous on-screen prompts hold the hand of the newbie like never before. Later activities include "Missions" (described above), an assortment of quickie "Challenges" where players are asked to perform mild aerobatics and a whole whack of landing exercises, and something called "Aerocache Hunt." The latter sends you off to various spots in search of glowing tokens, magically suspended in the sky. Interesting in that Microsoft offers an "aerocache of the day" that you'll need to seek out with real-life search engines and maps, Aerocache Hunt nevertheless suffers the same fate as the Challenges and Missions – they become sleepily repetitive.

Considering you can't conduct a career or live out a story, can't arm your plane with weapons and go about thrashing everything you see, can't fill the skies with AI aircraft (air races, for example, would have been a wonderful boon for action game converts), can't buzz a crowded town square and watch the citizens flee in horror (remember, there are no citizens, or cars, or trucks, or anything that could potentially move), can't fly a jet or an airliner or a helicopter or anything other than the relatively sedate aircraft you're given, there arguably isn't much to hold long-term interest other than to experience the joy of landing, taking off, sitting in the cockpit, and enjoying the scenery.

Adding salt to the wound, Flight isn't nearly the inexpensive proposition you may have heard. Though it is free to download and play the basic game, that basic game is, in all honesty, small. Free is good to be sure and many pilots will undoubtedly ply their virtual trade for days and perhaps a couple of weeks without paying Microsoft one red cent. But then what do they do?

The freebie Flight begins and ends in Hawaii. And even then, just one of the Hawaiian islands. If you want to venture beyond that, it'll cost you nearly $20. If you want to expand beyond Hawaii, well, you can't at any cost.

The freebie Flight also begins with just two aircraft – a Stearman biplane and an Icon A5 sport flyer (a wee sprig of a plane that feels like a flying car). If you have loftier ambitions, you're looking at $8 for a P51 Mustang and another $15 for a Maule M-7-260C. A firth plane, the Van's RV-6A, comes along for the ride when you buy the full Hawaii package.

To sum up then, in order to fly the entire state of Hawaii and house five airplanes in your hangar, you'll need to buck up $43. And even then you have no jets or airliners or choppers, and you can't leave Hawaii.

Closing Comments
Microsoft Flight is not a terrible game. The environment, for example, may be eerie in its sense of airspace emptiness and its bizarre lack of animation, but the artistry is lush and convincing, the frame rate seems solid even if you're not running the latest and greatest equipment, and time of day and weather variables really add to the show. There is an initial wow factor, no doubt.

But look closer, spend some time with it, and all is not what it seems. The one big question here – and yes, it's really big – is where Microsoft plans to take Flight in the future. Will we see other parts of the world opened up? More aircraft in the skies? More options for the hardcore…and the softcore? Only time will tell, but in the meantime, Flight is best sampled in its freebie guise.

Wow - this is quite surprising to hear. I haven't followed development of it at all, so this is the first I've read of it.

It sounds ridiculously bad.

http://pc.ign.com/articles/122/1220696p1.html
 
Ouch! :icon_lol: A bit heavy-handed but still pretty accurate. I played around with Flight for the first couple of days after its release, but haven't touched it since. :kilroy:

Brian
 
Yawn. Yet another reviewer who quite obviously didn't do his due diligence. There are so many wrong statements that it'd take the rest of my day to cover all of them. Here's just a few.

Radios do work.

Com channels are used to communicate voice to other pilots in multiplayer. Given 126 available "frequencies", that's potentially a lot of "private channels". TAB for "all users" and Ctrl-TAB for the tuned Com1 channel.

Nav radios will tune all of the VORs and Localizer/GS (ILS) transmitters in the Hawaiian Islands. DME1/2 are available as well. The Vans RV-6 has two Bendix/King VOR heads on the panel. The Maule has a B/K HSI, and a VOR2 head.

At any given time of day, there are over 900 Multi-player sessions active. If the reviewer couldn't find anyone to fly with, that's because he never looked! Last week, Flight was #2 of the Top 50 most played LIVE titles in the world.

If he thinks "landing is easy," then he quite obviously did not try the RV-6 Landing Challenge #2, which is a full ILS landing with a 29 knot crosswind off the starboard front quarter. You have to maintain a well-controlled slip all the way down to about 5' AGL, land on the center line, and have no wheel-skid, and less than 5 fps touchdown. So far, no one has gotten a "Gold" for the landing...

Landing Challenge #5 is a full ILS approach and landing in heavy IFR. In real life one would divert to an alternate because the visibility is well below minimums...

He's also fallen into the fallacy of thinking that $20 is the cost of the scenery, with a "free aircraft" thrown in. The truth is that the Vans RV-6 is far superior to the equivalent FSX payware aircraft that is sold for ~$45...

The Maule for $15 is likewise equivalent to a $45/50 payware release, and is demonstrably equal in value to the RV-6. Given this, one is really paying $15 for the Vans RV-6, and getting the rest of the ORBX quality Hawaiian Islands for a paltry $5!

Full and realistic aerobatics are supported. Flat spins are achievable. Show me any other sim that allows this! I've never been able to get any a/c in FS9 or FSX to allow a hammerhead, yet it's achievable in Flight. The Stearman is a excellent aircraft for the aerobatic lessons and challenges.

As far as DLC is concerned, MSGS announced last Monday:
We're excited to announce some upcoming DLC: journey with us to Alaska, with over 1.5 million square kilometers (~600,000 square miles) of captivating scenery, new aircraft and additional missions! Check out the screenshots below for an advance look.


The above is just the short list of things that were wrong in this so-called review from someone who quite obviously had written the article in his head before he even installed Flight... :gameoff:
 
Oh yes, one more clue that this clown is totally clueless:

Trees do not bend in the wind, and the grass does not blow.

Sorry the trees do "bend in the wind!" While parked on the ramp, I set the weather to "Squalls" then watched as the trees reacted to the gale force winds (90 to 120 knots!). I expected some of them to blow completely over. When I looked back towards my lovely parked RV-6, it wasn't there anymore! I walked around for awhile trying to find out where it went...

...I finally found it at the other end of the field, flipped upside down on top of a t-hangar... :173go1:

But yes, the "grass does not blow," but his "review" certainly does!
 
Yawn. Yet another reviewer who quite obviously didn't do his due diligence. There are so many wrong statements that it'd take the rest of my day to cover all of them. Here's just a few.

Radios do work.

Com channels are used to communicate voice to other pilots in multiplayer. Given 126 available "frequencies", that's potentially a lot of "private channels". TAB for "all users" and Ctrl-TAB for the tuned Com1 channel.

Nav radios will tune all of the VORs and Localizer/GS (ILS) transmitters in the Hawaiian Islands. DME1/2 are available as well. The Vans RV-6 has two Bendix/King VOR heads on the panel. The Maule has a B/K HSI, and a VOR2 head.

At any given time of day, there are over 900 Multi-player sessions active. If the reviewer couldn't find anyone to fly with, that's because he never looked! Last week, Flight was #2 of the Top 50 most played LIVE titles in the world.

If he thinks "landing is easy," then he quite obviously did not try the RV-6 Landing Challenge #2, which is a full ILS landing with a 29 knot crosswind off the starboard front quarter. You have to maintain a well-controlled slip all the way down to about 5' AGL, land on the center line, and have no wheel-skid, and less than 5 fps touchdown. So far, no one has gotten a "Gold" for the landing...

Landing Challenge #5 is a full ILS approach and landing in heavy IFR. In real life one would divert to an alternate because the visibility is well below minimums...

He's also fallen into the fallacy of thinking that $20 is the cost of the scenery, with a "free aircraft" thrown in. The truth is that the Vans RV-6 is far superior to the equivalent FSX payware aircraft that is sold for ~$45...

The Maule for $15 is likewise equivalent to a $45/50 payware release, and is demonstrably equal in value to the RV-6. Given this, one is really paying $15 for the Vans RV-6, and getting the rest of the ORBX quality Hawaiian Islands for a paltry $5!

Full and realistic aerobatics are supported. Flat spins are achievable. Show me any other sim that allows this! I've never been able to get any a/c in FS9 or FSX to allow a hammerhead, yet it's achievable in Flight. The Stearman is a excellent aircraft for the aerobatic lessons and challenges.

As far as DLC is concerned, MSGS announced last Monday:


The above is just the short list of things that were wrong in this so-called review from someone who quite obviously had written the article in his head before he even installed Flight...
:gameoff:


They look, but they do not see..They listen, but they do not hear...They try, but they do not fly.
 
" ..... Worse still, you cannot crash an aircraft. "


That's enough for me to know what type of reviewer we're dealing with here. Even worse indeed, isn't it, who cares about flying, it's crashing we want, in a huge ball of flames and preferably a whole town to go with it. Yes, big mistake by MS for omitting that. They could've called it "MSCrash!!" then an sold millions of copies more. ( mind you, you would've first managed to crash into a hangar by taxiing full speed into it before getting to blow up the whole town, which would of course only be available by payware DLC )

Take a look at this REAL review here, by Chris Frishmuth/SimHQ . Everything you always wanted to know about MSFlight but were afraid to ask. 8 pages with lots of good screenshots and a wonderful video to boot.

http://www.simhq.com/_air14/air_518a.html

Surely not all bells and whistles neither but this guy knows what he's talking about which cannot be said of the silly scriblings of this IGN so called reviewer.

If you want to take a look at the video right away here it is : http://youtu.be/cQ5gn3fuoR0

cheers.
jan
 
...Mario Airplane...

-IGN Game Review


LOLOLOL... :D


Man, I didnt know they plucked out ATC and AI. I use that in all flights. man...

I think the article was good. That gave me some realistic views of what the platform is. I have not loaded it and do not intend to and I dont mean that in a bad sense.

I did notice though, that the opening screen of Need for Speed, Hot Pursuit (the opening menu with the Land in a sort of 3D cartoon 3D rendering, like that of Patrician 3 and some Sims games, and I love the Patrician series), looks very much like the new Flight opening window with the 3D sort of map of Hawaii under you. Very similar. When that popped up in NFS, I thought... 'Flight!'

Hey, its their new direction. May it do well for them and may the people that fly in it love it. Good to see another sim out there. :applause: My nephew Austin would love this.


Bill
 
I'm curious to see which people keep coming back to post in this forum how much MS Flight sucks instead of moving along... :engel016:
 
Hi Folks

Did IGN actually pay someone for that twaddle ?



Sounds like we already have Flight apologists lining up to defend! ;)
Guys -
My humblest apologies -
for a) if the following aren't your personal GamerTags
or b) if these are your GamerTags, then for making examples of you
http://live.xbox.com/en-GB/Activity/Details?titleId=1297287378&compareTo=CybrSlydr
http://live.xbox.com/en-GB/Activity/Details?titleId=1297287378&compareTo=IFlySWA

If they are -
Thus spake the voice of experience !

At least manage pass the basic intro mission
before posting your criticisms.

Again my apologies
if those are not your personal GamerTags.



As for the rest of you negaters and naysayers,
who think Gordo Gobsh*te's IGN article was "good".

Publish your GamerTag along with your post,
and at least allow the rest of us
to verify your supposed "piloting" capabilities.



FLIGHT might not be your cup of tea,
but as a flying training aid/improvement mechanism,
for newbies & the casual user,
its a substantial improvement over FS9/X.




If he thinks "landing is easy,"
then he quite obviously did not try the RV-6 Landing Challenge #2,
<snip>
So far, no one has gotten a "Gold" for the landing...
Bill -
There's a limited few who've achieved the RV-6A Landing Master.
View attachment 61308

Though I'm still struggling to attain Gold for that LC #2 myself.



HTH
ATB
Paul Donnelly

FLIGHT - Earn your wings !
 
Not a very good review.
I think Flight is alright.
I do not care for the missions, challenges and such.
Scenery looks good up close.
Flight models seem ok but simple. Hard to explain. They perform right, but do not feel right.
 
Well, i'm baffled... How the heck does that work, Paul ???.... :icon_lol:

Yep, quilty as charged, i am the Butterybow so and so why and how i just don't know.

I don't know anything about Xbox ( hey! i'm a flightsimmer ! ), getting that Xbox life account was the most aggrevating part of getting Flight going but when a new flight sim ( Ok, flying game ) is released i'm willing to try anything to get a good look at it. Doesn't happen everyday, does it..

And yes, i'm not ashamed to say that i am enjoying Flight a lot so far. Atleast much more than the latest militairy flight sims or AeroflyFS. I guess i belong to the ' don't whine about stuff that ISN'T there, enjoy the stuff that IS there' camp.

I have always been a sucker for Low & Slow VFR in all MSFS iterations, love Megascenery Hawaii in FSX, so why not, éh ?....

The things i am learning about the Hawaii Islands, eventhough i couldn't agree more with people that say that it all should've been much more detailed, is already worth the price of the dlc's in my simbook. ( no, i don't have the P-51, that's an abomination, also in my simbook )

Look forward to the Alaska add-on and possibly a Beaver, Otter or DC-3 ( fat chance i guess... )

cheers,
Butterybow Soandso
 
Take a look at this REAL review here, by Chris Frishmuth/SimHQ . Everything you always wanted to know about MSFlight but were afraid to ask. 8 pages with lots of good screenshots and a wonderful video to boot.

Apparently he didn't read the manual, otherwise he'd have known that the COM radios do have a function in Flight...

...they are used during a multi-player session to allow players to voice communicate on separate frequencies via the Ctrl-Tab "mic button".

Using the Tab "mic button" will simulcast to everyone on all frequencies.

It's also important to note that this was not actually a "Review" but rather an "Op Ed" piece. It was in my estimation very well done overall, although I don't agree that the missions and challenges are all that boring... :ernae:
 
It's different and as we've all known for a long time now, there's no third party input and not a lot you can do to modify settings, but hey...it's fun. If you haven't yet, try some of those landing challenges...there's no easy way out:mixedsmi:
 
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