*** Installation Instructions ***
1. Place the small 1 pixel (white) file called light_uv.DDS in your Effects\fxtextures folder.
2. In the TextureMagic.ini add an entry to define the Cockpit light and you can set that to look like the dim UV black-light sheen by using: light_uv.dds=Spot|130026|2.0||||30|30
3. Install the light files for each gauge texture to designate what you want to glow when the cockpit light turns on. For example, a_gauges_1.dds needs a file called a_gauges_1.+clight.dds. These can all go in your Aircraft\Shared folder.
4. In effects.xml you'll need to add:
5. In the aircraft xpd you'll need something like: (the position will need adjustment for each specific cockpit to illuminate the dash panel as you would like. See examples below)
PosX - Positive is right of center
PosZ - Positive is more forward
PosY - Positive is up
Pitch - Higher values point more downward with 0 straight up, 90 horizontal, and 180 straight down
Bank - Tilt rotation (not really needed for lights as they project a circular spot)
Heading - Positive is yaw (pivoting in the X-Z plane) to the right.
Submitted by MajorMagee