The design intent was to emphasize the luminous shock wave after break away from the fireball, atmospheric condensation effects, and secondary ground fires triggered by the thermal radiation.
It includes instructions, and all of the needed texture files, and has been checked for compatibility with AnKor's Shaders.
Because of the very large scale of the effect elements it can be sensitive to relative angle and viewing distance. This can make it disappear from view at times when it really shouldn't.