NOTE: Updateded MAY2022 - Wake Hardstanding VTP polys now included as separate bgls. There is a display glitch when viewing Wake in overhead view, part of the Wake airfield does not show. It does not cause an issue in normal flight views or spot view, just overhead view. Because this makes the placing of objects in Mission Builder very difficult, I included separate bgls to outline the hardstanding & parking areas. You can leave them in place, or archive them & just use them when using Mission Builder.
The 2 filenames are:
Wake_Hardstanding_MB_7_fixed.bgl = this is the hardstanding area
Wake_Hardstanding_MB_8_fixed.bgl = this is the blended line edges for the hardstanding
This is a reworking of the stock airbase sceneries for both Marcus & Wake Islands. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
Contents:
New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
I've provided 2 different airbase sceneries for Wake Island. The default depicts Wake as of October 1943, when the Japanese had completed the other runways & expanded hardstanding & revetments for increased aircraft storage. Another set of files depict Wake as per December 1941, when only the main runway was finished & ready for use.
I was unable to completely resolve the disappearing background issue at Wake airbase. I found that lowering the airfield altitude minimised the issue. As we're likely to use this for combat missions only (mainly target practice!), I accepted this compromise in the interests of getting this scenery out of the door! Some of the screengrabs show the issue, with the blended background for the western most runway at Wake refusing to display expect in spot plane view...
Credits
Thanks to:
Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.
UncleTgt
JAN 2020 updated MAY 2022