• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

S2F VS41 FSX (Revised).zip

S2F VS41 FSX (Revised).zip 2024-06-01

No permission to download
FSX Textures for the Grumman S2F-3 Tracer by Milton Shupe.

Model By Milton Shupe. Textures by Dave Stewart and Matt Wynn. The random texture was from the very first paintkit by Matt Wynn and is included with his kind permission. I finished the tail markings before the re-mapping. Afterwards I did the fuselage markings using the latest paintkit.

This folder contains ONLY the textures necessary to update the original textures issued with original release of the model. In order to use this repaint texture set you must have Milton Shupe's S2F-3 Tracker installed. The main folder is located in your FSX/Aircraft folder titled G7_S2F3X.

I have converted all the textures files to DDS format for FSX.

Original repaint by Dave Stewart February 2012.

Thanks to Dave Stewart for permission to convert his repaint to FSX native format.

Note* This is a reload of my previous U/L - I reduced file size by modifying the Texture.cfg.

By Rich ODay

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