• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

AFCAD question

Terry

SOH-CM-2016
When creating a (NEW) air or sea port, where do you get your elevation from? I have been using the aircraft altimeter which works most of the time but not always.
Sometimes this will cause the area to raise up several feet. As it's a new airport there is no default AFCAD to go by. Do you correct by trial and error?
 
Yes....trial and error. I have found that going into slew mode and slewing to your desired location (on land) and then coming out of slew mode and re-setting your altimeter is the best option; I have not made an afcad for seaplanes as of yet, but I would assume that using a seaplane and following the guidelines i mentioned previously should work just as well.
 
Go to hovercontrol.com, and search for the file chplus.zip. This gives you a set of crosshairs that are "flyable". Use the smallest, the 9m one and set that puppy down on the ground right where you want to know the elevation. Do a shift+z, and the altitude there is what you are looking for, voila!

When you use the aircraft altimeter, it actually reads the altitude from your views eyepoint, not the ground altitude. The crosshairs eyepoint is set right at the base, so it sets on the ground.

~A~
 
Go to hovercontrol.com, and search for the file chplus.zip. This gives you a set of crosshairs that are "flyable". Use the smallest, the 9m one and set that puppy down on the ground right where you want to know the elevation. Do a shift+z, and the altitude there is what you are looking for, voila!
...


On which category that is? File search of chplus.zip didn't result anything.
 
The utility that does this I found at Hovercontrol is called SceneryPlotter-v1 It is in the scenery utilities and tools section.
 
Back
Top