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No, he says you should set filtering to Trilinear in FSX itself (and only FSAA to off). FSX will still use the Anisotropic filtering that you set with nHancer (16x), but somehow you have to keep it on in FSX to get it working... Computers are weird things.Nick Needham recommends leaving both off in game and adding them in N'hancer.
kurt, are you running FSX in DX9 or DX10 ?
NHancer is ignored by FSX in DX10
BTW About 'destressing' your CPU: I doubt if it works that way. The GPU takes care of FSAA and AF no matter what: the main difference is where the instructions come from. I think. There may be a difference in quality when using FSAA from FSX or via nHancer, but I doubt if there is a difference in CPU-load. There is of course a difference in GPU-load...! Anyway, I don't think you have to worry about getting nHancer to take care of AF, because it won't really matter as far as CPU-load is concerned. Once again: I think, because I am no expert.
So my advice: set FSAA up the way you want it with nHancer, set it to Trilineair in FSX and that should do the trick!