I am working on a bare metal skin for the Paul Havney/Paul Barry Texpest Mk II. I have tweaked the MDL file using MDLC to give the plane full-on reflective texturing. I have been trying to get the bare metal just right...but it either comes out too silvery or too gray, either too reflective or not reflective enough.
For those who have more experience working with bare metal skins, and especially weathered bare metal skins, what RGB values do you suggest for the actual paint texture and which RGB values do you suggest for the alpha channel?
OBIO
For those who have more experience working with bare metal skins, and especially weathered bare metal skins, what RGB values do you suggest for the actual paint texture and which RGB values do you suggest for the alpha channel?
OBIO