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Carenado developing for X-Plane

Goodness......!

If they can put that into X-Plane, then its time for me to start learning the SDK.

Dimitri sure does some amazing paint work. What an amazing artist in plane painting and interiors...

On the Mooney screenshots, I could be wrong, but that looks like bump mapping. Surely Austin doesnt have bump mapping yet in X-Plane, does he?
 
Goodness......!

If they can put that into X-Plane, then its time for me to start learning the SDK.

Dimitri sure does some amazing paint work. What an amazing artist in plane painting and interiors...

On the Mooney screenshots, I could be wrong, but that looks like bump mapping. Surely Austin doesnt have bump mapping yet in X-Plane, does he?

As we all have seen , they can , they actually did even a second one and a third one is coming . ( people say )
I made some repaints for the default Sentinel.
Adding normal files ( alike bumpmapping) and specularity is no problem.
I added that to several planes.
The resolution is ( till today) 2048x2048 max.

I think its really time for you to start learning the SDK Bill. ( I hardly can imagine you did not already started )

Regards

Leen de Jager


http://www.dutchfs.com/crew/leen/X-Plane/realbump.png ( Sentinel with and without normalmapping )

http://www.dutchfs.com/crew/leen/X-Plane/roodborst.png (featuring the Robin by Pascal Juge in a full normal/spec-paint by me)

PS

The Mooney by Carenado for X-Plane is exactly as beautifull as the one for FSX.
It even has some extras.
 
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