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Carrier rolling decks and pitching seaplanes

CavOk

Charter Member
Just been on Dino Cattaneo's website and picked up a very useful tip.
If you are using Prepar3dV3.1 with the water setting at ultra you will probably find as I did that carriers and sea planes pitch almost uncontrollably depending on the wind.
Here's Dino's solution

add this to the contact points either in the seaplane or the carrier cfg file and the sim object will be more controllable.

always_use_avg_surface=1 //always use the average surface elevation

I've just tried it on the Grumman Mallard and Victorious 1940. Excellent results. Thank you Dino
Hope this helps Happy New Year
 
Added the code line to AICarriers_2/Nimitz config file and flew some traps with the Tigercat in V3.1
Previously the rolling deck had the plane bouncing like a carnival bull....now very much improved. Thanks for the HU CavOK...

Thanks Dino....
 
You are welcome!

I highlighted the issue during P3Dv3.1 Beta - and LM quickly implemented this workaround... Unfortunately I believe it is still undocumented in the SDK.
Actually the biggest issue for me was that attached effects do not follow the ship rolling...making carrier traps at night very confusing.
But it is a cool addition IMHO.
 
You are welcome!

I highlighted the issue during P3Dv3.1 Beta - and LM quickly implemented this workaround... Unfortunately I believe it is still undocumented in the SDK.
Actually the biggest issue for me was that attached effects do not follow the ship rolling...making carrier traps at night very confusing.
But it is a cool addition IMHO.

It's definitely in the online version of the sdk now, although it'd be nice to know what else effects the ship's movement as some third party traffic is doing some 'interesting' things, like sitting on its bow!!
I'll have to look at effects when I've recovered from the new year...
 
For the carriers what specific file is being modified?

If it isn't to much trouble could you an example of the file.

I certainly would appreciate it.

Thanks

Russ
 
I haven't really checked that one (except funnel smoke, which appears OK at first glance) but if that is correct it is a big issue and will need fixing in v3.2!

I hadn't even looked at the funnel smoke. :encouragement:

The anomaly most noticeably affects the "ball" which does not move with the ship. If you are watching the ball at night it is very easy to hit the transom as the deck pitches if higher wind settings are being used.
 
For the carriers what specific file is being modified?

If it isn't to much trouble could you an example of the file.

I certainly would appreciate it.

Thanks

Russ

It's the sim.cfg file in the individual model's folder.

Not at home at the moment so I don't have an example to hand but if you copy the line from the first post it fits in the contact points section of the cfg file. You can edit it in notepad.
 
For the carriers what specific file is being modified?

If it isn't to much trouble could you an example of the file.

I certainly would appreciate it.

Thanks

Russ

Hi Russ
Its the sim.cfg file found in the object folder.
e.g. Prepare3dV3\simObjects\Boats\Ark Royal
In this example I'm using Ark Royal, so just open the Ark Royal folder, locate the sim.cfg file open it in notepad and scroll down to contact points
Now add this
always_use_avg_surface=1 //always use the average surface elevation
Save and you're done.
Hope this helps

Mike
 
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