Captain Kurt submitted a new resource:
CFS2 exploding object using gMax FS2004 and Model Converter X.zip - explo_objs_using_fs2004&mcx.zip
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CFS2 exploding object using gMax FS2004 and Model Converter X.zip - explo_objs_using_fs2004&mcx.zip
These files and Tutorial is designed for objects made in gMax at real world scale. All objects in CFS2 are at world scale (or close) although it may not look like it from the cockpit of your plane sometimes.
The Tutorial will guide on exploding your object out of gMax using the FS2004 gamepack and use of Model Converter X. Than use of Make my object.bat to make your object into an exploding object!
View attachment 97010
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