Vogelscheuche
Charter Member
Erm indeed. It's the first two characters that define transparency, "0x88FFFFFF" gives a roughly semi-transparent white result. Smaller numbers for more transparency.
Almost true. The first number(s) after the x are the transparency, but it's coded in binary. From decimal 16 to 255. But before you enter numbers you have to convert to binary: http://easycalculation.com/decimal-converter.php
so you see the decimal of 120 which is roughly halfway between 16 and 255 would be binary 78. So "0x78FFFFFF" would give your text about 1/2 transparency.
Now the remaining characters "0x78FFFFFF" are the colors. These are represented in HTML true colors: http://www.immigration-usa.com/html_colors.html
Transparency and color are changed in the viewui.xml file, but not the one found in your game folder. It's in the <C:\Documents and Settings\YOUR USER NAME\Application\Data\Microsoft\ YOUR GAME FOLDER> for Win XP. Other OS's you'll have to find your own path.
I've never found an entry that allows changes of the top of the screen warning text. If anyone figures this out, let me know.