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FS9 rebuild (merged thread)

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Slim Pickins

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Hello, I got some time off from work and came back home. Wow flying over from the UK is dang big bucks now since the world went off the deep end.

I am testing a complete revamp of fs2004. Tom at cr1 is rebuilding the sim to a way higher level. I got to fly it a bit. He calls it (The Sim) Freedom...reasons his own.

I got to fly it a bit, its looking good. There is a lot of work to go yet, but new shaders are planned. He says its all going out for free.

This looks like a years worth of work at least, maybe more...

It is coming along. He is working out water right now. Then onto land class.

https://youtu.be/obI8ZLRXAnc
 
FS9 rebuild

I took time away from working on the high end **** I am building for P3d and MSFS.

I spend the last two weeks upgrading and modernizing fs9.

So far I did the following:
- New clouds.
-New Sky textures for all time of day and night.
-New water.
-New water effects-modernized.
-New Trees-Much more high def and colors brilliance.
-New sun for all times of day.
-New Moon.
-New stars.
-New run ways

Now the best part. I spent 13 or so hours today and built a all new direct x 11/12 shader dll! It is still in early development but so far the results are very encouraging. Now we have cockpit shading, dynamic!
The sim just stopped using clubs and moved up to rocket launchers! It came out of the stone age.

I will get this dialed in perfect and then I will do all the texture dll's for texture expansion. I will then start working on the land class, the buildings and mesh.

In the end I hope in a couple years to be knocking on P3D's door, and it will look better run easier and be free.

I found a way to get in newer detailed level models with minimum frame hit as well.

Slim is working on a video to show you the progress. It will be up tomorrow morning.

Check it out!

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Wow, this looks like it will really revitalize FS9!.

Is this going to be payware?
Thanks, Tom, for not forgetting us, & for still supporting us FS9'ers.
 
This is really exciting stuff.
I have a separate FS9 install that I'm using to test scenery, clouds & so on, to try better the best so far. I've been using combinations of what is out there, TNW, Obyx free, etc, BUT this is worth waiting for..:jump:
Thanks for teasing us!!!:applause::applause:
 
Thoughts?

Hi Tom,
Great to see some WIP pics, thanks.

And fantastic potential you're working on, very interesting and exciting for us Fs9-ers.

A caveat though, I see you're mentioning working on DX11/12 shaders and there lies a problem either for you or us.

As Fs9 is so old and came out when DX was at v9, and a lot of people are still using Fs9 on older OS's (eg I'm using it beautifully on another XP machine), so anyone with XP (max is DX9c) or possible Vista (can use DX11 sometimes), and you develop the shaders and other updates for DX11/12, you are going to deny a lot of people your superb upgrades.

I'm not being negative, but it could mean the difference of you doing this for fewer people that could take advantage of it, or you not bothering as you don't want to use or are limited by the DX version you have to use/develop?

Cheers

Shessi
 
Hi Tom,
Great to see some WIP pics, thanks.

And fantastic potential you're working on, very interesting and exciting for us Fs9-ers.

A caveat though, I see you're mentioning working on DX11/12 shaders and there lies a problem either for you or us.

As Fs9 is so old and came out when DX was at v9, and a lot of people are still using Fs9 on older OS's (eg I'm using it beautifully on another XP machine), so anyone with XP (max is DX9c) or possible Vista (can use DX11 sometimes), and you develop the shaders and other updates for DX11/12, you are going to deny a lot of people your superb upgrades.

I'm not being negative, but it could mean the difference of you doing this for fewer people that could take advantage of it, or you not bothering as you don't want to use or are limited by the DX version you have to use/develop?

Cheers

Shessi


Hi there.
Not if you build the dll. to know to use versions from dx9c up. So it will have a usable range of dx versions to use. fs9 will use everything from dx9 to dx12, but...I built the dll. to sit in front of fs9 and sort or translate dx12 for fs9 so that fs9 thinks its using dx9. Most of the new games out there that are revamps, such as Crysis and Bioshock do this for their new revamped high fidelity rebuilds of older games.
 
FS9 Rebuilt project with new shaders.

Hello all, I have this video of a beta of the Cr1/Toms new Fs9 rebuild. He calls the sim "Freedom" I don't know why...ask him lol. But you can probably guess why. So far he has done the Clouds, sky blues of all times of the day. Trees are all new. New water enhancements. Runways, moon, sun, stars. This video is showing the beginnings of a new Shader dll. that will allow fs9 to work with the Direct x 11/12 and all that allows for 3d and graphic enhancements. When you watch the video you will see the shader be clicked off and on every once in a while. He also gave me the development beta so I can switch it on and off with a mouse click. That is to show you the difference between the new shader and with out. I will post more videos on this development as it progresses. This just updated Flight Simulator 2004 Century of Flight about 10 years. I have it on my work computer and it has three screens that I use for code, application translation and then the game running as you players would see it so on one screen I can turn the dll. on or off. So watch closely as I fly around. Also I start off with the water reflections turned off and holy the water looks so good, then I turn it on just one default setting and its real cool. There is going to be a finer adjustment tool handed out for reflection setting to 1 decimal instead of four, so you can fine tune the reflections.

So watch the video carefully and you will see me click on and off the shader periodically.

Its very new in development but impressive to say the least. I was kinda surprised actually! I build games for a living so I know how he did it, but I'm impressed with how he implemented it, that is major thinking out of the box big time.

This video uses the stock 208 Caravan as an example of what a good light emulation ddl. can do, the Caravan looks way better, gauges are more real and have depth. So look at the water, I mean wow, I turned off the Shader then turn it on its incredible. The detail on the buildings just pop out at you, the boats look like all new models but they aren't. And these are just stock textures so far. I know he is going to build all of that as well, this is just the start.
Also I have the NEW Do 335, that is strictly for P3D V 5 and up with all the crazy detail,(not the freeware one he is also working on) he got it to run in this game with not many frame hit.

From what Tom tells me it will be freeware but not down loadable as each installer will be custom built for each person as the technology in this is very valuable to Cr1 and its going into a new game that they are building. So you will have to deal with him on this. But I know that you will have to have fs2002 or fs2004. You wont be getting the whole game only the components to add into the game.

I will video more on this and show it to you as it progresses.


https://youtu.be/ag8SfT5h_-s

I think there is going to be a special forum put up just around this development. So that is where you can get more news as it progresses. Or just Pm Tom.

I can see a whole new community coming out of this.

Cheers.
 
All of us who still fly in FS9 need to chip in on an insurance policy for Tom's brain. :biggrin-new:

Every insurance co. I talked to said "Nope, we declared it a write-off years ago...". I found a travel ins. co. that said yes, until they discovered where his mind had gone and then said it was outside their coverage area.

Guess we'll just have to suffer the risk. You guys are safe, but he knows where I live.
:running:
 
Every insurance co. I talked to said "Nope, we declared it a write-off years ago...". I found a travel ins. co. that said yes, until they discovered where his mind had gone and then said it was outside their coverage area.

Guess we'll just have to suffer the risk. You guys are safe, but he knows where I live.
:running:
\

LOL! Yep true that!
 
Dear all,

To avoid confusion and loss of overview, I have merge the 4 threads with more or least the same subject into one.

Please add you new messages and comments to this thread.

Thanks in advance,
Huub
 
Thanks Huub...sanity reigns again...


Tom/Slim, sounds good, thanks for the info and keep the updates coming gents.


One big thing, no, two big things I'd like to suggest/request, a proper damage/destroyable game engine and 3D textured waves? Possible?


Cheers

Shessi
 
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Personally, I would not want to see this become a Combat Flight Simulator.

The only good thing that I have seen in FS2020 is that water looks like water for the first time ever. If we can have anything like that water in this update then I would be incredibly happy.
 
Thanks for all the updates.
If I may make a suggestion..
It's great watching a video and trying to see the before & after effects, but is it possible to have a before & after picture?
I'm not ungrateful at all, but sometines it's a bit more effective & easier to see with a picture.

Many thanks.
 
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