I was saying .pdf but I mean't .xpd file. Just right click on the file and
click properties then set the file to open with Notepad. If you have never opened the .xpd file it looks like this (below). You can see where the weapons loadouts are, you would need to check that and see if all the weapons in this loadout are present in your weapons folder. If not either locate them or remove them from the loadouts. Nearly forgot, you need to make sure the pylons are not missing as well.
<?xml version="1.0"?>
<UnitData>
<General Allegience="3" LongName="P-51D CrHorse" ShortName="P-51D" ModelName="P_51D.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="05/01/1944" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="usa" AllowSpawn="y" InfoURL="help\topics\infop51.htm" ChecklistURL="help\topics\infop51.htm">
</General>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Left cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Right cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Inner right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="inner left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15" >
<PadlockLimit AzimuthMin="-154" AzimuthMax="154" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
<GunStation ID="4"/>
<GunStation ID="5"/>
</GunStations>
</Station>
<Station Name="Bombardier" Type="bomber_station" View="1"/>
</Stations>
</Seat>
</Seats>
<Description String="North American P-51D Mustang
Rating:
Maneuver=13 Firepower=14
Load=20 Range=10
Durability=33 Cost=5
For basic information on the P-51, see the P-51B description.
The bubble canopy of the P-51D model added superior visibility.
Fast and agile as an interceptor, the Mustang gave Allied forces excellent tactical support in the ground attack role.
Its heavy gun armament, combined with bombs and rockets, helped the 9th Air Force suppress enemy ground forces and transport, speeding the advance of Patton’s Third Army across France and into Germany.
P-51D specifications
Weight:
7,125/11,600 lb.
(3,230/5,206 kg)
Span:
37ft 0.25in (11.29 m)
Length:
32ft 2.5in (9.81 m)
Engine:
One Rolls-Royce/ Packard
V-1650-7 liquid-cooled V-12
with 1,490 hp
Armament:
Six 0.5-in. Browning machine
guns with 270 r.p.g. (outboard
and center pairs) and
400 r.p.g. (inboard pair),
plus two 500-lb.
or 1000-lb. bombs
or six 5-in. rockets
Max speed @ altitude:
437 mph (703 km/h)
@ 25,000 ft (9,144 m)
Ceiling:
41,900 ft (12,780 m)
Initial climb rate:
3,475 ft/min (1059 m/min)
Range:
1,300 mi (2,092 km);
2,080 mi (3,347 km)with drop
tanks "/>
<Moving MinSpeed="71" MaxSpeed="595" CruiseSpeed="131" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="10000" BlastDice="1" BlastDieSize="1" BlastOffset="5000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="5"/>
<Loadouts>
<Loadout Name="Clean"/>
<Loadout Name="(2)100lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_100lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_100lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)250lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)500lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)1000lb Bombs" MissionType="Strike">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_1000lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_1000lb" Quantity="1"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)250lb Bombs" MissionType="Search_Destroy,CAS">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)500lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(2)108gal Drop Tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_108gal" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_108gal" Quantity="1"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="60" Points="1170"/>
<BoxMap SystemID="center_fuel_tank" Probability="30" Points="1399"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="31" Points="884"/>
<BoxMap SystemID="right_guns" Probability="5" Points="100"/>
<BoxMap SystemID="right_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="right_gear" Probability="5" Points="177"/>
<BoxMap SystemID="right_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right" Probability="10" Points="221"/>
<BoxMap SystemID="right_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="50" Points="490"/>
<BoxMap SystemID="engine_one" Probability="35" Points="1174"/>
<BoxMap SystemID="oil_reservoir" Probability="5" Points="100"/>
<BoxMap SystemID="coolant_reservoir" Probability="5" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="31" Points="884"/>
<BoxMap SystemID="left_guns" Probability="5" Points="100"/>
<BoxMap SystemID="left_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="left_gear" Probability="5" Points="177"/>
<BoxMap SystemID="left_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left" Probability="10" Points="221"/>
<BoxMap SystemID="left_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="96" Points="292"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="91" Points="292"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="center_gear" Probability="5" Points="146"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="78" Points="197"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder" Probability="20" Points="99"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_right" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_canopy" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="72" Points="102"/>
<BoxMap SystemID="pilot" Probability="10" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="50"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Library" Parameter="fx_pilotkill" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_cheek_gun" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_cheek_gun" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_formation_blue" PosX="0.01" PosZ="0.061" PosY="-0.825" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_blue_reflected" PosX="-0.01" PosZ="0.019" PosY="-0.805" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="ac_Light_cabin_red_small" PosX="0.0" PosZ="-0.450" PosY="0.140" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" MinVel="30.00" MaxVel="60"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" />
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0" />
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0" />
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0" />
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0" />
<Effect Type="Track" EffectName="fx_sonicboom" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="330" MaxVel="340"/>
<Effect Type="Track" EffectName="wtv_p51_l" Location="emitter_r_vapor" MinVel="230" MaxVel="900"/>
<Effect Type="Track" EffectName="wtv_p51_r" Location="emitter_l_vapor" MinVel="230" MaxVel="900"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="12771" CruiseAlt="6691" DryWeight="2491" MaxWeight="3865" FuelWeight="0" CrewSize="1" CombatRadius1="362" CombatRadius2="362"/>
</UnitData>