I was a little bored last night and figured I would look at the files in an FSX aircraft via DXTBMP. I'll admit it right now. I'm so lost it's embarrasing. spec_map...bump_map, errrr ok?
Then I decided to install FSX just to have a look at repaints in FSrepaint. When I loaded the textures all I saw was a garbled up mess that looked something like a jigsaw puzzle that fell apart.
Compared to FS2004 paint techniques, FSX just threw me that fastest curve ball I've ever seen. I realize there are the different spec & bump mappings (which I have no clues how to create) but I never thought for a second that FSX models were so difficult to paint.
Then I decided to install FSX just to have a look at repaints in FSrepaint. When I loaded the textures all I saw was a garbled up mess that looked something like a jigsaw puzzle that fell apart.
Compared to FS2004 paint techniques, FSX just threw me that fastest curve ball I've ever seen. I realize there are the different spec & bump mappings (which I have no clues how to create) but I never thought for a second that FSX models were so difficult to paint.