• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

"In Pursuit" ACM v2

xpelekis

Members +
"In Pursuit" WWII version


WWII1.jpg


WWII2.jpg
 
"In Pursuit" ACM v2

Recent advancments in my "Know How" have resulted in a much improved
and upgraded result to an older concept of achieving Aerial Combat in FSX.

"In Pursuit" is an FSX close distance (not BVR that is) aerial combat training scenario
- for Tacpack users - in the concepts of lead & lag pursuit, High-Low Yo-yos,
energy managment, etc. and "Gunnery".

A. Engages user (player) in the chasing of an AI opponent capable of performing
combat manouvers - using his own AI plane's contol surfaces (Ailerons, Elevator
& Throttle changes) - as follows :

- Hard turn Right or Left
- Barrel Roll Right or Left
- Loop
- Extend to regain energy
- Variations & combinations of above

B. At the same time, AI is capable of casting flares upon user's IR missiles
launches (Tacpack is needed), thus is able to avoid most of user's IR missiles.
Guns is your most reliable solution actually (stands quite true up to AIM-9Ms)...

C. There is also an "AI ground avoidance" script to prevent AI from crashing on the
terrain, during high speed dives.

Additional features include :

- "FOX 2" voice over upon user's IR missile launches
- "G load breathing" voice over when user above 4.5 Gs. Apart of the immersion
element, acts as a warning for "incoming" G-Lock (Tacpack functionality).

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Overall, "In Pursuit" covers 50% of the Aerial Combat concept (AI evasive
manouvering), since AI is not dynamically directed towards user but randomly
changes his flight controls input every 5 secs (most of the time that is). Nevertheless,
serves well the training scenario purposes... and certainly delivers a feeling of Aerial
Combat in FSX.
Time is the real opponent here...

Just videos of the progress for the time being. We'll see where this may lead to...
I'm about to test the rest 50% of an engagement : AI using manouvers towards user.
Fingers crossed.
 
When you're done playing around with the AI stuff,why don't you come back to the VA and fly against your teammates. We now have a Top Gun School and you can fly with real instructor pilots
 
Yes, it's an FSX mission.

I see. Just for the record: Can (or do) you set up an envelope, in which the opponent releases a missile (or fires guns) to get the "other 50%" of air combat?


Still wish I could do such missions myself, but without a fully working FSXME...
 
Hi Ed, and Keep up the good work !
I don't see it mate... I need my flexibility currently.

@Bjoern : This has already been done. The 50% I'm talking about is an aggresive way for the
AI to pursuit user,ie, not by just following waypoints towards him (when comes
from far) but dynamically engaging with manouvering, as in the videos... That's a
pain...
 
@Bjoern : This has already been done. The 50% I'm talking about is an aggresive way for the
AI to pursuit user,ie, not by just following waypoints towards him (when comes
from far) but dynamically engaging with manouvering, as in the videos... That's a
pain...

Isn't this basically just a matter of having the AI fly to a waypoint and then trying to join a formation with the player aircraft?
 
xpelekis, great improvement over the previous work on both the red AI and user's wingman, I'd like to sim a 4"g" negative dive with a Mig-28.

I didn't realize any mil based VA's existed with real world "patch wearers".
 
I'd like to sim a 4"g" negative dive with a Mig-28.
You gonna be in a F-14, there Maveric? Just kidding, but let's face it, it does sound kinda familiar.

I know, "It's Classified. You could tell me, but then you'd have to kill me", right?

:biggrin-new: :biggrin-new:

By the bye: Tom Cruise got severely air-sick during the filming. He went through a LOT of bags, according to the real pilot flying the plane, one "Clown" by call sign.

Have fun!
Pat☺
 
By the bye: Tom Cruise got severely air-sick during the filming. He went through a LOT of bags, according to the real pilot flying the plane, one "Clown" by call sign.

Meanwhile, Anthony Edwards had one hell of a time and, at one point, had to deal with a popped circuit breaker while on a hop. His reaction was akin to "I was kind of worried: A Hollywood actor has to fix a $30 Million Navy jet."
 
Well, having worked on Phantoms, and Kfirs, I can honestly say that dealing with a popped breaker involves a grand total of two steps.
Step 1: Push breaker back in.
Step 2: If it pops again, make a note of which one it is (all are labeled relatively well) and report it to Maintenance when you recover. After that, it's an E-Tech's problem. And you just KNOW that plane is going to be swarmed by every kind of tech there is in the Navy upon recovery. Even if Goose couldn't handle it, I firmly believe someone would.

I'd be willing to bet even a Hollywood actor that hadn't rehearsed Step 1 a few dozen times could handle it. Place thumb, or forefinger, on breaker. Push. NOT all that difficult.
Of course, maybe all my training in electronics and radar (or, if you spell it backwards, radar :biggrin-new: ) gives me an edge in resetting a breaker, but I may be wrong. I really think Goose could handle it :encouragement:

Have fun all! I sure am. And look forward to trying this someday...
Pat☺
 
Well, having worked on Phantoms, and Kfirs, I can honestly say that dealing with a popped breaker involves a grand total of two steps.
Step 1: Push breaker back in.
Step 2: If it pops again, make a note of which one it is (all are labeled relatively well) and report it to Maintenance when you recover. After that, it's an E-Tech's problem. And you just KNOW that plane is going to be swarmed by every kind of tech there is in the Navy upon recovery. Even if Goose couldn't handle it, I firmly believe someone would.

I'd be willing to bet even a Hollywood actor that hadn't rehearsed Step 1 a few dozen times could handle it. Place thumb, or forefinger, on breaker. Push. NOT all that difficult.
Of course, maybe all my training in electronics and radar (or, if you spell it backwards, radar :biggrin-new: ) gives me an edge in resetting a breaker, but I may be wrong. I really think Goose could handle it :encouragement:

As far as I've heard, the breaker panels in the Turkey were hard to reach, much less see, even for the non-Hollywood types normally occupying the back seat. And they knew which ones to pop back in because it was part of their job description (above "control nose cone microwave" and below "admire view outside in dogfights").
 
As far as I've heard, the breaker panels in the Turkey were hard to reach, much less see, even for the non-Hollywood types normally occupying the back seat. And they knew which ones to pop back in because it was part of their job description (above "control nose cone microwave" and below "admire view outside in dogfights").

Correct, and some had to be pulled prior to starting the jet. You're right PhantomTweak, it's a not a hard process, but to a person with zero exposure to military aviation, it apparently left an impression.

Can't wait for the release xpelekis, I got some high fail rate Sparrows to throw at some Mig-21s over SE Asia!
 
Back
Top