guitar0633
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I just installed the damage mod a few days ago. I had been waiting on it since the beginning. But there seems to just be too much stuff to worry about. I am hoping there is a way to turn only some of the damaging off and keep others, maybe by commenting out some of the guages? I am playing Air Hauler and I must say, I am terrified to even fly her on a job. So I start a job and fix a bunch of stuff and then shut the mod off using the on off button. But as I get up in the air a few minutes as usual I forgot the carb heat. No biggie, I just turn them on and the engines slowly get back up, but I hear strange sounds, mechanical crunching. I can't get the power back up even close to where it was and I start falling.
Then, I notice my avionics power was gone. This happened a couple times when I had the mod on but I fixed it, especially that because I had noticed the avionics mod seems very sensitive. So when I fired the plane up before the job they were out again. I shut the engines down, turned the mod back on and went through and fixed most everything, including avionics before I shut the mod back off.
So there I am in the sky over a bunch of mountains in Alaska with no GPS, no autopilot, radios or any electronics, but I had fixed and then shut off the damage mod before I started her back up. So it doesn't appear that the mod is truly being shut off when the switch is turned off. I shouldn't have had avionics trouble with the mod turned off after fixing.
I love the mod, I don't want to uninstall it, I am just hoping for something more along the lines of damage like the Mafred Jahn C47, worrying about engine heat, carb heat, mixture amount, maybe keep the tire and landing stuff on, flaps, but turn some of the others off. I don't want to have to fool with avionics quitting, flap motors, instruments and some of the other things. It's just too much for me to worry about, at least for now, especially in Air Hauler.
So first, hope someone can shed some light on why my avionics turned off after I fixed them with engines off and parking brake on, the green fix light came on steady once it was done, then i turned the mod off before starting engines.
And then just simply to ask if there is a way for me to select some of the damages to be turned off, kind of like using a light version. I'm hoping I can comment out some of the gauges in the panel file, but I would need to know which ones.
But I had to just turn fsx off and cancel my air hauler job before I crashed because of the avionics thing. How can I be assured that the damage mod is really off?
Thanks for this great mod, if I can get it suited to my situation and desires like the C47 it will be all around great. I hope more mods like this are done. I would love to see one done for the C54 free version, or even the AH C46, the aerosoft Beaver, I mean, these damage mods just bring the realism factor and immersion way up. It's just that for me a level around that of the C47 is just perfect. I want to worry about the main stuff, mix, rpm, map pressure, maybe a blown tire every now and then, and not worry about things like avionics and instruments and very detailed stuff like that, at least for a while until I could get more comfortable using it.
Thanks for any help.
Then, I notice my avionics power was gone. This happened a couple times when I had the mod on but I fixed it, especially that because I had noticed the avionics mod seems very sensitive. So when I fired the plane up before the job they were out again. I shut the engines down, turned the mod back on and went through and fixed most everything, including avionics before I shut the mod back off.
So there I am in the sky over a bunch of mountains in Alaska with no GPS, no autopilot, radios or any electronics, but I had fixed and then shut off the damage mod before I started her back up. So it doesn't appear that the mod is truly being shut off when the switch is turned off. I shouldn't have had avionics trouble with the mod turned off after fixing.
I love the mod, I don't want to uninstall it, I am just hoping for something more along the lines of damage like the Mafred Jahn C47, worrying about engine heat, carb heat, mixture amount, maybe keep the tire and landing stuff on, flaps, but turn some of the others off. I don't want to have to fool with avionics quitting, flap motors, instruments and some of the other things. It's just too much for me to worry about, at least for now, especially in Air Hauler.
So first, hope someone can shed some light on why my avionics turned off after I fixed them with engines off and parking brake on, the green fix light came on steady once it was done, then i turned the mod off before starting engines.
And then just simply to ask if there is a way for me to select some of the damages to be turned off, kind of like using a light version. I'm hoping I can comment out some of the gauges in the panel file, but I would need to know which ones.
But I had to just turn fsx off and cancel my air hauler job before I crashed because of the avionics thing. How can I be assured that the damage mod is really off?
Thanks for this great mod, if I can get it suited to my situation and desires like the C47 it will be all around great. I hope more mods like this are done. I would love to see one done for the C54 free version, or even the AH C46, the aerosoft Beaver, I mean, these damage mods just bring the realism factor and immersion way up. It's just that for me a level around that of the C47 is just perfect. I want to worry about the main stuff, mix, rpm, map pressure, maybe a blown tire every now and then, and not worry about things like avionics and instruments and very detailed stuff like that, at least for a while until I could get more comfortable using it.
Thanks for any help.