• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Last request for help with aircraft models

Mario Donadon

Members +
Hello friends, I'm from Brazil I have a last request for help with aircraft models, I model aircraft with FSDS Abacus already a long time, I used the FS9 Simulator so I had no problem with models, but starting to use FSX I started to have problems and now with P3D v3 even more, I see the Northrop P-61C Black Widow and Northrop RF-61C Reporter models made by our great master Dean Crawford, and when I saw that he was using FSDS I was also excited, is a help with ModelconvertX, to be able to finish the model put Alpha in the textures and to be able to use in P3d FSX without Bugs, I put some photos of my projects that I did, some ready and some to finish and also the configuration of my Modelconvert


Modelconvert Configure

o9Gepgg.jpg

2w3l5bC.jpg

Aeroboero AB-115 AB-180

EMB-202 Ipanema

RV-10

GT-Flayer

Dornier ATT
QC1pIMb.jpg

EMB-121 Xingu
LAtC8wC.jpg
 
Hi Mario,

Those models look great - look forward to seeing them in the sim :) FSDS is still great for modelling purposes, although I will only be building one or two more aircraft before moving across to Blender now, due to the need these days for Ambient Occlusion and Physically Based Rendering in native models.

For texture alphas in MCX for transparencies, the settings are normally found under Framebuffer Blend: Destination Blend: One - Source Blend: SRC colour, and the rest of the settings as per the attached image. For Prepar3D, you need to also take into account dynamic reflections, whereby the reflectivity of any surface should be regulated by a Fresnel Lens texture assigned to the material. This means that you literally have to create two models really, one for FSX and the other for Prepar3D, each with slightly different settings.

I would suggest using MCX to open and study my models' settings, so that you have a starting point for you own in terms of settings, and then adapt to your own models from there.

ETA: You also need to alter your MakeMDL path in your settings to direct MCX to the right version of the simulator you're compiling the model to - in your images you've set it to FS2004, but it won't compile to FSX or P3D unless you alter that.

attachment.php
 

Attachments

  • MCX Settings.jpg
    MCX Settings.jpg
    73 KB · Views: 14
Last edited:
ETA: You also need to alter your MakeMDL path in your settings to direct MCX to the right version of the simulator you're compiling the model to - in your images you've set it to FS2004, but it won't compile to FSX or P3D unless you alter that.
[/QUOTE]



I understand, and that's what I'm not sure how to do
 
Hi,

My Lockheed A-12 was made with FSDS 3.5, all you need is to run the model through FSDSXTweak - find the latest version 2.8 I think, and that will sort out a lot of the manual stuff being listed above. MCX while great, and very flexible, is for manipulating the mdl after building it, FSDSXTweak actually builds the mdl from the x file generated by FSDS.

Just a different way of doing things.

David.
 
I understand, and that's what I'm not sure how to do

Just click in the line and a little browse bar on the right-hand side will appear, allowing you to select the path to xtomdl.exe. Mine is;


C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\environment kit\modeling sdk\3DSM7\Plugins\xtomdl.exe


All should work just fine then.
 
Some really nice birds there! Parabéns! Love that Xingu, and if by any chance you plan on doing a Embraer CBA 123 and need help with texturing, let me know!:) We need more of these historic aircraft !
Sadly cannot help in regards to your post.
Força Brasil! :jump:
 
Back
Top