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Making voice and Norse code navigation beacons.

mongoose

SOH-CM-2025
OK I'm trying to develop beacons either Morse code or voice beacons for TOW II, and I've been running into one main issue, which is that the whole sound file is not completed; I just get snippets of it, either the 1st sentence or phase in the voice beacon, or the 1st or few Morse code bits, if it's a Morse code file. I'm not quite sure of the reason but some reasons put to me by chat GBT is perhaps that CFS3 can't deal with these kind of additives to what is basically a weapon/gun set up. Many things have been tried, including extending the time between messages, (rate), or silence before and after a message in the wav file, all in which to give the install more time to work on it. but it's not working at the moment. Does anybody have any ideas how we can deal with voice or Morse code beacons as we do it for certain lights and other simpler beacons. I should add that I've tried going the route of using effects both in the gun XDP and linked to an effects XML file, which is a sound file, and I'm not quite sure if sound files work well in the effects XML. Maybe somebody has ideas about how to to program a sound effect file in the effects XML.
 
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