Mutliple Ship Wake Effects

gray eagle

SOH-CM-2025
Is is possible to use multiple wake effects in P3D V4.5? I know about changing the wake=XXX in the sim.cfg file and have been able to change one
but I see that some ships use two or more wake effects and wonder how that is done? Trying to use a bow and a stern wake effects.
 
When I've done it I've edited the effect file of one wake and pasted in the parts from the other wake effect into it for a combined effect.
One result though without any tweaking of the values is that I get a choppy effect in the display.

I would live to be able to apply an effect the starts at the bow area as well as one from the stern.
Just don't know how to enter that into the sim.cfg, etc.

:ernaehrung004:

Is is possible to use multiple wake effects in P3D V4.5? I know about changing the wake=XXX in the sim.cfg file and have been able to change one
but I see that some ships use two or more wake effects and wonder how that is done? Trying to use a bow and a stern wake effects.
 
When I've done it I've edited the effect file of one wake and pasted in the parts from the other wake effect into it for a combined effect.
One result though without any tweaking of the values is that I get a choppy effect in the display.

I would live to be able to apply an effect the starts at the bow area as well as one from the stern.
Just don't know how to enter that into the sim.cfg, etc.

:ernaehrung004:

Combining two effects into one would be a major feat for me as I don't know how to copy and paste effects as you mentioned. I assume using FXEditor.
I've examined the script in those fx files and don't understand the coding. Thanks anyway.
 
Combining two effects into one would be a major feat for me as I don't know how to copy and paste effects as you mentioned. I assume using FXEditor.
I've examined the script in those fx files and don't understand the coding. Thanks anyway.

It isn't complicated...

Open the wake effects with notepad, copy the sections from one to another and renumber... All my wake effects are nested in this way. Remember the effect comes with a structure of three sections going together Emitter, Particle, ParticlesAttributes which need to be numbered in sets as you see from the example below. You can also add in e.g. navigation lights or smoke effects in the same wake effect file...

[Library Effect]
Lifetime=5
Version=1.00
Radius=-1
Priority=0




[Sound]
FileName=kkgasturb.wav
MinAttenuationDistance=20.00
Looping=TRUE


[Properties]


//Wake aft


[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=1.00, 1.00
Z Offset= -70.00, -70.00


[Particle.0]
Lifetime=30.07, 30.07
Type=21
X Scale=50.50, 50.50
Y Scale=50.50, 50.50
Z Scale=0.00, 0.00
X Scale Rate=0.04, 0.04
Y Scale Rate=0.04, 0.04
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
Fade In=0.10, 0.10
Fade Out=0.80, 0.80
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1


[ParticleAttributes.0]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 180
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=90.00
Y Scale Goal=90.00
Z Scale Goal=0.00
Extrude Length=60.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00




// Wake bow


[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.10, 0.11
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=1.00, 1.00
Z Offset=96.00, 96.00


[Particle.1]
Lifetime=20.07, 20.07
Type=21
X Scale=50.50, 50.50
Y Scale=50.50, 50.50
Z Scale=0.00, 0.00
X Scale Rate=0.15, 0.15
Y Scale Rate=0.15, 0.15
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.60, 0.60
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1


[ParticleAttributes.1]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 160
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=110.00
Y Scale Goal=110.00
Z Scale Goal=0.00
Extrude Length=80.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00


//Green


[Emitter.2]
Lifetime=1.50, 1.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=3.40, 3.40
Y Offset=33.80, 33.80
Z Offset=-87.90, -87.90
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


[Particle.2]
Lifetime=0.00, 0.00
Type=19
X Scale=2, 2
Y Scale=2, 2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1


[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 200, 50, 150
Color End=0, 200, 50, 150
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
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