warchild
Charter Member
I used RW tools to convert the original texture files to dds and to send them to the editor (one at a time ) then after the edit and upon saving, i used RW Tools once again to convert the dds files into railworks format. I did the same procedure for the numbersm which are located one directory higher in system/textures.
I then copied in the sounds from the britkits GP9 which proved to provide a more realistic sound if not quit accurate.
Once those were finished, i used RW tools again to edit the trains physics and increased the dry and wet rail friction each by a tenth of a point ( 0.1).. This provided me with what appears to be near prototypical speeds, but i'm no expert.. At the moment, two DD-40s will pull 50 heavy cars ( as opposed to produce and light weight cars ) at 83 mph up a 0.5% slope.
Yup, i'm a happy camper.. Just too bad what happened to rock island lines, but thats another story..
Enjoy
..
I then copied in the sounds from the britkits GP9 which proved to provide a more realistic sound if not quit accurate.
Once those were finished, i used RW tools again to edit the trains physics and increased the dry and wet rail friction each by a tenth of a point ( 0.1).. This provided me with what appears to be near prototypical speeds, but i'm no expert.. At the moment, two DD-40s will pull 50 heavy cars ( as opposed to produce and light weight cars ) at 83 mph up a 0.5% slope.
Yup, i'm a happy camper.. Just too bad what happened to rock island lines, but thats another story..
Enjoy
