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RAF Banff

Wow! So you created a new type of vector? I didn't know that was possible. If more can be created, it seems like they could be used in places where more precision is desired than the LCF would otherwise allow. I don't suppose it supports autogen objects does it?
 
Wow! So you created a new type of vector? I didn't know that was possible. If more can be created, it seems like they could be used in places where more precision is desired than the LCF would otherwise allow. I don't suppose it supports autogen objects does it?
not really, just another layer in the terrain mosaic tiles. It does not support autogen objects though maybe something could be done with the vectordetaillinings but I have no clue??

Which island, Anholt?

its the mainland peninsula .
 
Ok, here's an interesting thought. This could really open things up for detailed shallows and reefs. SeaWater.fx in shaders30 has a BaseOpacity value that can be set between 1.0 and 0.0 to make the water transparent. If an open ocean landclass were created at a flat neutral grayscale for everywhere with deep water, these vectors could be used to create white sandy bottoms, rocky areas, reefs or sandbars as appropriate near the coasts. The colors of cfs3h2o.dds would probably need to be adjusted as well.
 
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