Rear Wheel - Contact Points tip

Worthless

SOH-CM-2026
I lost my archive to all the old threads when SOH changed to the latest webb address, or I could answer this without a plea for help. There is an adjustment to an airplane's cfg file in the contact points that stops ground loops. Someone with better recall or access to some of the old tips files will know the answer to this, I hope. I tried the search function but it appears to be inactive at present.
 
Are you talking about making the change from a castoring tailwheel to a steerable tailwheel?

I have no idea if CFS2 config files are like FS2004/FSX/P3D config files or not but the way to do it for the other sims is to find the contact point line for the tailwheel (or nose-wheel they work the same) and then find the column that shows '180' which is the number of degrees either side of centre that the tail/nose wheel can pivot then change that value to something between 25 and 50. This will then give you a steerable tail/nose wheel that turns with the rudder.
 
Sounds like both config files are similar. Here is what I'm looking at and there is a 180 degree entree in column seven. As I recall that number needs to be 60 or less.

point.0=1, -20.21, 0.00, -1.60, 3200, 0, 0.30,180.0, 0.40, 2.5, 0.80, 7.5, 5.00, 0, 0, 135

I will give it a try. Many thanks TK.
 
Yeah the '180.0' shows it is a castoring tail/nose wheel (it's actually column 8 as the first '1' after the equals sign counts as a column too ;) ). You can try any value from 25 to 60. Just make the change, save the .cfg file and test. Rinse and repeat until you are happy with the turn angle.
 
Years ago, I read and copied a post which summarized that the tail-wheel angle should be set between 90 and 45 degrees.. I chose 60 degrees as my standard for those which downloaded as 180
 
Super response. SOH is the best. That did the trick. I am updating my own off line archive in case there is a next time. Many thanks TK and SW.
 
Years ago, I read and copied a post which summarized that the tail-wheel angle should be set between 90 and 45 degrees.. I chose 60 degrees as my standard for those which downloaded as 180
I found that anything above 60° either side got too close to perpendicular to the longitudinal axis and then ground loops came back into the equation, especially on tail-draggers. My sweet spot tends to be between 35 and 55 depending on the size of the aircraft and whether it is a single engine or multi-engine plane.
 
It's not generally a big deal, but it's frustrating on the ground to lose control. I ran into it on the latest Awai Zero (AW A6M2_ZERO). A fantastic addition by the way. I just couldn't remember the fix.
 
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