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REX Weather Force for MSFS

YoYo

SOH-CM-2023
Coming soon:

WEATHER FORCE IS THE NEW METAR-BASED DYNAMIC REAL-TIME WEATHER ENGINE FOR MICROSOFT FLIGHT SIMULATOR
By utilizing inter-process communication with the simulator via fine granular control, you will experience automated, dynamic, and smooth weather transitions from real-world reporting metar stations. Weather Force also includes a wide range of our proprietary dynamic, changing (non-static) weather scenarios. These scenarios are unlike the static weather presets that ship with the simulator.

http://rexsimulations.com/weatherforce.html
 
It sounds awesome! I read through all of the aspects of it, but did not see mention of discounted pricing for those who had purchased previous versions. Crossing fingers! NC

As I know, HiFi works on his Active Sky version for MSFS also, but it looks that REX will be the first ;>.
 
REX has always been resource heavy on my PCs. Is the default weather engine really static? Seemed to mimic my local weather closely.
 
With the weather engine in this sim, I have absolutely no interest at all in this REX addon, despite having bought nearly every REX addon for past sims. The stock MSFS weather engine has been incredible, and the two issues with the current system are supposed to be fixed with the next patch, which is to be available any day now. Asobo has also discussed in Q&A's that things like the weather engine/clouds will also see more free improvements over time (including simulating more cloud types in the future, based on scientific processes).
 
John, I'm downloading that patch now, and posted the release notes in a new thread. It does look like they've addressed the weather issues. I'll know more when I can load up and try a flight in the FL Panhandle.
 
No way is the weather engine static in MSFS. I set up a raining preset the other day, and the cells would travel past and it went from rain to some sun to more rain a little heavier then sunny in the space of an hour pretty similar to what weather is actually like around here (NE), and the cloud deck height changed over time ( I was doing pattern work and practicing using the ILS at KASH for a couple hours the other day in the rain). It was super awesome, I loved it.
 
No way is the weather engine static in MSFS. I set up a raining preset the other day, and the cells would travel past and it went from rain to some sun to more rain a little heavier then sunny in the space of an hour pretty similar to what weather is actually like around here (NE), and the cloud deck height changed over time ( I was doing pattern work and practicing using the ILS at KASH for a couple hours the other day in the rain). It was super awesome, I loved it.

Thought so. This is on topic, because I love screenshots with a dynamic weather presense.
 
I'm with John on this one. The weather engine in the stock version of MSFS is THE benchmark. it's totally optimized for the sim...it is the sim. I have ZERO interest in REX despite having purchased it and HiFi weather engines. It's just more stuff addon ontop of and taking up precious CPU/GPU cycles and is not necessary.
 
With the weather engine in this sim, I have absolutely no interest at all in this REX addon, despite having bought nearly every REX addon for past sims. The stock MSFS weather engine has been incredible, and the two issues with the current system are supposed to be fixed with the next patch, which is to be available any day now. Asobo has also discussed in Q&A's that things like the weather engine/clouds will also see more free improvements over time (including simulating more cloud types in the future, based on scientific processes).

I agree with that, I figured with the new MSFS weather engine the ActiveSky and Rex people should just file for unemployment.
 
I agree with that, I figured with the new MSFS weather engine the ActiveSky and Rex people should just file for unemployment.

It's the sad truth. They are irrelevant in MSFS - if anything, MS will just improve their own weather engine since it's a brand new sim - so features and improvement are the name of the game. Also, weather data is weather data- saying that it's accurate to 1/8th of a mile? Ok. All the data is accurate to within whatever the report being used is...no matter who uses it. REX or a dude going a RL flight checking the weather.
 
With the weather engine in this sim, I have absolutely no interest at all in this REX addon, despite having bought nearly every REX addon for past sims. The stock MSFS weather engine has been incredible, and the two issues with the current system are supposed to be fixed with the next patch, which is to be available any day now. Asobo has also discussed in Q&A's that things like the weather engine/clouds will also see more free improvements over time (including simulating more cloud types in the future, based on scientific processes).

I know we've discussed this in PM but I've had the opposite experience. Even with the latest patch, the altimeter and winds are still way off, the cloud depiction ranges from close to not even close.
 
I'm with John on this one. The weather engine in the stock version of MSFS is THE benchmark. it's totally optimized for the sim...it is the sim. I have ZERO interest in REX despite having purchased it and HiFi weather engines. It's just more stuff addon ontop of and taking up precious CPU/GPU cycles and is not necessary.

I totally agree. The MSFS team spent a lot of time developing all aspects of this sim and there is reason behind everything the sim currently does and does not do. Development is ongoing, and good things will come to those who choose to wait. Life is short, keep things simple and let the MS team continue to do their job.
 
I'm with John on this one. The weather engine in the stock version of MSFS is THE benchmark. it's totally optimized for the sim...it is the sim. I have ZERO interest in REX despite having purchased it and HiFi weather engines. It's just more stuff addon ontop of and taking up precious CPU/GPU cycles and is not necessary.

I must disagree.. Sorry.. Currntly MSFS is wrapping KSJC in a thick blanket of fog. Now Its TRUE that fog enters the SF Bay every day at 4PM but it NEVER comes to San Jose. I liked there darned near forty years and it has never once been foggy in the afternoon at the airport.. I'll give MSFS kudo's for an amazing attempt, but wrong is wrong, and this is wrong..

kWJUZ1a.png
 
Due to the orange colour my first thought was this is the haze of the awful firestorms on the east coast. Would MSFS be able to simulate such extraordinary weather conditions maybe?
 
I must disagree.. Sorry.. Currntly MSFS is wrapping KSJC in a thick blanket of fog. Now Its TRUE that fog enters the SF Bay every day at 4PM but it NEVER comes to San Jose. I liked there darned near forty years and it has never once been foggy in the afternoon at the airport.. I'll give MSFS kudo's for an amazing attempt, but wrong is wrong, and this is wrong..

kWJUZ1a.png

I don't know about the fog, but where to I get that airplane!
 
I must disagree.. Sorry.. Currntly MSFS is wrapping KSJC in a thick blanket of fog. Now Its TRUE that fog enters the SF Bay every day at 4PM but it NEVER comes to San Jose. I liked there darned near forty years and it has never once been foggy in the afternoon at the airport.. I'll give MSFS kudo's for an amazing attempt, but wrong is wrong, and this is wrong..

kWJUZ1a.png
Pam, that's not fog, it's smoke. I've flown over fire areas from San Diego to San Francisco in the sim and you encounter the same effect. I tried flying Sally, with success, just hours before landfall and it was visually awesome. Wind shear was not as expected but still an exciting flight in the Cessna Citation.
 
I don't know about the fog, but where to I get that airplane!

OzWookie and I are working on Bringing it to native MSFS He's doing all the graphics and I'm updating the flight model from the original Iris P-40 Twin.. ( https://www.rikoooo.com/downloads/viewdownload/52/551#_=_ ). unfortunately ( or maybe fortunately ) I cant get you an update on the flight model for fsx or P3d but I guarantee it still flies really nice, Just not like it does in MSFS..

The livery is one I created and he did the PBR on it..

SVTkBo6.png


huHXKkh.png
 
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