There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Seems to me that flying NYC and Chicago will be the truer tests after getting them installed. The GPU is strong, fans for it as well as for the CPU cooler don't even speed up while running AFS2. The full system runs pretty cool. AFS2 must be making fine use of multi-core processors as well as handing off part of the load to the GPU. The 3 monitors' combined total of pixels in native resolution, 5760 x 1080, is only 3/4 of the pixels of just one Ultra High Definition screen (my original plan). The system is easy on power comparatively, and somewhat "future-proofed" for higher-demand applications. A shortcoming of my system is that much larger storage drives were not chosen initially to house 64-bit flight sims, for it now seems to me that if one were to completely dress out the entire globe in AFS2 it might eventually take a 4, 5, maybe 6 Terrabyte drive? But if all done properly, oh what a sim! In many ways it already is.3 monitors...... good to see you are still having nice Frame Rates.
Am believing you, HyFlyer.The sim uses the GPU much more than our current sims. As an experiment a while ago,
I downclocked my CPU from 4.8 back to stock 4.0ghz, with almost no apparent effect on Aerofly.
Am believing you, HyFlyer.AFS2 balances out the workload mighty nicely throughout available cores. Some of my recent posting in the IPACS Forum follows (for others' information: Integrated Performance Analysis of Computer Systems, the brains and brawn behind Aerofly FS2)...
"A little follow-up on fps performance: Last evening heavier clouds were configured along with moderate winds and turbulance (very nice configurable turbulance effects), then flying the Lear 23 into the thick of them in an effort to bring AFS2 off of my present lock of 120 fps. It worked, the sim mostly performing between the 80s and 90s with occasional micro-brief readings of 70-something to over 100 fps at times. What was interesting to me is that when the sim fell below my 120 fps lock then there began to be ultra-rapid micro-stuttering.
Am thinking that in the future, as more operational flight sim things get added to this software, that an optional 60 fps lock may be handy to have, even 30 fps as well. This is essentially what I'd tried to do initially by locking with G-sync using my 60 Hz monitors but AFS2 didn't like the setting on my system. As a consequence the stutters became quite pronounced, so 120 fps lock was re-selected and subsequently all was good. My rig, for reference: i7 8700, 1070 Ti, 16 Gb DDR4 3000, Samsung SSD"
.
Well, very minor, tiny cloud stuttering aside, will say that the clouds in AFS2 are the best ever personally flown in any flight sim. Flying into a cloud as well as exiting is a totally satisfying experience, the process smooth and consistent with reality. The clouds do not dodge out of the way as you get to the edge. The clouds do take a little "jump" in unison every so often, nothing drastic but noticeable.The problem there is the current cloud implementation. The clouds are from a third party and are the cause of stutters. Ipacs is apparently not allowed to mess with them, and so will have to get rid of them entirely when they do their own weather engine.
Thus, perhaps you'll know this: As the tinkering by IPACS of the AFS2 clouds is not allowable, are there other parts of AFS2 that are the same? What I'm trying to get at is if IPACS is a "grand conductor" of efforts by several software firms... or is it almost totally IPACS' baby?
Thank you HyFlyer. Presently Aeofly FS 2 runs very well overall. It'll be interesting to see how the incredible performance holds up. Smooth is the keyword here regardless of fps. With most places flown so far that have decent scenery with my graphics set for "Ultra" terrain-wise (first 3 "Custom" selections) and on "High" for building, trees and such (last 3 "Custom" selections), AFS2 is giving me a solid 120 fps locked, though once getting to more complex scenery then it falls to as low as 65 to 75 fps. (example: LaGuardia in the B-90 with Northeastern USA installed averaging 65 fps so far, 75 fps after taking off). It seems sizzling good, and it is... but as ATC gets added plus things (hopefully) like weather, autogen, air traffic, more controls over aircraft systems, etc. then if we end up with, say, even 30 fps with everything on "sliders right" so to speak then I'll be truly amazed. We already badly need a 60 fps lock in AFS2 the way it is, the choices of "Unlocked, 240 fps, 120 fps, and V-Sync" are not enough. Would dearly love to have a 30 fps lock, as well....they appear happy to work with other companies, especially to make sure that speed of the program remains as uncompromised as possible by "rogue" code that might slow things down fps-wise.
Now that is very interesting. Our CPUs are similarly performing, yet in many circumstances my EVGA GTX 1070Ti FTW2 has a better pixel fill rate than your GTX 1080 does. Would you think that my system has a configuration problem?Aerofly really really likes powerful gpus, the faster, the better. Cpu's..... as I said previously, it doesn't care quite so much.
My 1080gtx at Aerofly ultra settings, stays pegged on my 2k monitors (non-overclocked) maximum 144fps in a 747 over New york. In other areas (over open desert terrain) I have seen 500+ fps.
Now that is very interesting. Our CPUs are similarly performing, yet in many circumstances my EVGA GTX 1070Ti FTW2 has a better pixel fill rate than your GTX 1080 does. Would you think that my system has a configuration problem?
i7 8700, 1070Ti, 16 Gb 3000 Mhz SDRAM, Samsung SSD.
HyFlyer said:This could be a case where the relative CPU speeds are actually far enough apart to make a difference.