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SOH A-26B/C Update now available

Sorry a little confused here....!?!?

Must one download and install other products to make this particular add-on work!?

I have read the "read me" file and it says to put the contents of "Effects" folder into your FSX Effects folder and the such...!? There is no "Effects" folder in this package!?!

If there is more to this add-on could someone post the correct and full procedure to make this aircraft work -if one has NEVER installed the SOH A-26B/C- please.

Cheers,
Tim.
 
Sorry a little confused here....!?!?

Must one download and install other products to make this particular add-on work!?

I have read the "read me" file and it says to put the contents of "Effects" folder into your FSX Effects folder and the such...!? There is no "Effects" folder in this package!?!

If there is more to this add-on could someone post the correct and full procedure to make this aircraft work -if one has NEVER installed the SOH A-26B/C- please.

Cheers,
Tim.

This was my first download and flight of the A-26 and everything seemed fine. I do, however, also have the A-20 and B-26, so I would bet I have similar effects. What exactly doesn't work for you?
 
I think the problem is he doesn't know if there's a problem. Missing effects don't always rear their head in a way that's noticeable if you don't know it should be there.

For instance, the searchlight effect was left out of the latest round of Stoof's, and, unless you knew what to look for it's tough to fix. Not to mention the developers were saying the searchlight effect was working for them in the forums. Unfortunately, the effect was commented out or missing from the cfg files, and the effect file wasn't included in any of the released kits for the Native FSX models.

Not a big deal, a little sleuthing and all is good, but, I think he's just asking what effects are needed to complete the model....

(P.S. I'm still trying to figure out what effect file is needed for the Bicentennial US-2B for the flashing lights top and bottom of the fuselage. There's no line for them in the "lights" section so I don't know what file it's looking for, but they're trying to flash, I get the classic black plane when they try to flash. And those lights are working fine in all the latest Native FSX models. But I assume I'll eventually figure out how those lights work and figure out what file is missing.

Or it could just be my laptop can't keep up and the effect file is there? It does have issues loading textures fast. I've improved it of late with some nVidia settings, but my 2018 Win10 Dell Precision laptop with 32GB and 4GB Quadro M2200 is still blown away in performance by my circa 2010 Win7 Desktop with 18GB and 2 GB GTX1050. Granted, I've got my desktop running at 3.8GHz, and the laptop is only 2.3 GHz (3.2GHz turbo), but, still, ya'd think... a "high performance" 2018 laptop is having trouble running a circa 2007 piece of software? Something ain't right. Onward sleuthing!)

(I do gotta say I'm not a fan of "auto-install" releases. I realize that lots of people can't be bothered with understanding the file layout and figuring out what goes where, but it makes it hard to search through a bunch of releases to find missing files. And missing files and install goofs are a given no matter how professional level a release is. I make mistakes all the time in my releases. :sorrow:)
 
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Sorry a little confused here....!?!?

Must one download and install other products to make this particular add-on work!?

I have read the "read me" file and it says to put the contents of "Effects" folder into your FSX Effects folder and the such...!? There is no "Effects" folder in this package!?!

If there is more to this add-on could someone post the correct and full procedure to make this aircraft work -if one has NEVER installed the SOH A-26B/C- please.

Cheers,
Tim.

The original model was an FS2004 model from 2007. The effects folder you are looking for is in that package. I didn't include it in this package for which I apologise; it is attached. There are a number of options for the start-up effect; 'fx_Cranky_A26' is the current one but the flame effect is not very realistic in FSX and poor in P3D (pointed out by Milton in a pm). I'm currently using 'fx_Cranky_A262' which is a small mod that seems to work better. The 'fx_Cranky_A20' or 'fx_Cranky_B26' work as well but without the flame effect. All are included, just copy them into the main effects folder in FSX and/or P3D.

Hope that is satisfactory for you.
attachment.php


DaveQ
 

Attachments

  • Effects.zip
    5.7 KB · Views: 7
The original model was an FS2004 model from 2007. The effects folder you are looking for is in that package. I didn't include it in this package for which I apologise; it is attached. There are a number of options for the start-up effect; 'fx_Cranky_A26' is the current one but the flame effect is not very realistic in FSX and poor in P3D (pointed out by Milton in a pm). I'm currently using 'fx_Cranky_A262' which is a small mod that seems to work better. The 'fx_Cranky_A20' or 'fx_Cranky_B26' work as well but without the flame effect. All are included, just copy them into the main effects folder in FSX and/or P3D.

Hope that is satisfactory for you.
attachment.php


DaveQ

That's it DaveQ!

Thank you very much and all whom have added their bit to make this such an enjoyable add-on.

....now if some great painter would paint "Tanker 59" from the movie Always that would be the cherry on top!? LOL!!
 
There is a skin for the A-26 from Always out there somewhere; I have a copy but it could do with a make-over.

DaveQ
 
Hello everyone,

--Thank you for this beautiful A26!:applause:
It seems that the control switch of the bomb doors has no effect! Then opens a small panel at the front landing gear!
And where is the new B-26K ??
Have a good day


Alain
-
 
I finally got the bay doors open. I used a combination of Shift+e+2 then Shift+e to close the exit and then fiddled with the panel switches.

a26 bombbay.jpg
 
I finally got the bay doors open. I used a combination of Shift+e+2 then Shift+e to close the exit and then fiddled with the panel switches.

attachment.php

Excellent pic, MrZippy!.

Somewhere I should have included a note to say the bomb doors are opened with the spoiler/speed brake key. Dag dabbit! yet another fail! I'm looking to see if I can modify the bomb bay switch gauge to work correctly.

DaveQ
 
Would Love to have the "Always" paint. It belonged to Denny Lynch up in Billings Montana. Saw that Airplane, and what later became "Special K" up there a lot back in the day.
 
Would Love to have the "Always" paint. It belonged to Denny Lynch up in Billings Montana. Saw that Airplane, and what later became "Special K" up there a lot back in the day.

always.zip found at AVSIM. You will have to replace the spinprop.bmp with one that works in FSX.

always.jpg

always1.jpg

always2.jpg
 
Found the Always.zip at AVSIM. Thank you.

Unfortunately it is all in .bmp format and not .dds..!? How would one go about making this paint work with DaveQ's upgrade?

Thanks in advance.
 
Found the Always.zip at AVSIM. Thank you.

Unfortunately it is all in .bmp format and not .dds..!? How would one go about making this paint work with DaveQ's upgrade?

Thanks in advance.

Should work if you remove all but the external texture files from the Always folder and place a copy of the texture.cfg file from any other skin folder in it. You can also just replace the spinprop texture as suggested above. There should be no problem with .bmp files.

DaveQ
 
You can use Dxt.Bmp plus IrfanView to change the textures from .bmp to .dds - it does give them a little smoother appearance.

After that adding the texture .cfg file as noted above, plus the spinprop.dds file and removing the FS9 spinprop.bmp will complete the job.

On some aircraft (B-26Ks) I noticed .50 cal gun barrels will show at certain angles, and at others their alpha channels will render them invisible. Replace the "gun.bmp" with the same file from the FSX texture and everything will be fine. Gordon is handling a new B-26K (fantastic screen shots BTW!) for us which will replace the one that was previously made available for FS9
 
Thank you DaveQ and SSI01. I have got her to work now.

I have noticed though that Tanker 59 was in fact a "glass nose" and not a solid nose as this one is....

Oh well at least we have something.

Thanks again for all of your assistance with my issue.

Cheers,
Tim.
 
Just change the variant model in the 'aircraft.cfg' file to 'model=a26cng', the unarmed A-26C glass nose model. That should do the trick!

DaveQ
 
d3d_sound crash

So I was getting the same crash on startup, and fixed it by commenting out the d3d_sound gauge (the directory and files for it do exist, all files and paths seem to be correct for it).

I, too, am using FSX:SE. Is the d3d sound gauge now a P3D only gauge?
As far as I know I'm using the latest FSUIPC install (4.974), as noted in the Notes.

I'm assuming the gauge is used to play the engine energizer.wav sound on engine startup?
I've left the engine startup gauge commented out as well.
What is the ROSTOYS:Hula gauge (which is also commented out)?

Usually, I've seen a whole directory for the d3d sound files? Is there something missing?

Good thing is, commenting the gauge out at least lets me fly it. I'm just finishing up a repaint for My Mary Lou. Ultimately I'll do two, Collings' airplane is a C, but the original was a B with guns, in spite of what stories there may be out there about the plane. I suppose it's possible it was converted to a C when it was restored.
 
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