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SpitPack bombs won't show

After all this work - thanks Allen, I hate to tell everyone, Stefano Denti (Kelticheart) put better looking weapons on the YAS Spitfires.


On pages 1 & 2 of his legacy section you will find quite a few other additions to the YAS Spitfires.

Cryingtoto's Seafire needs the same treatment. Any volunteers? :devilish:
 
@Browncoat Converted the weapons_spitfire.bgl to sca code with BGLAnalyze so I could look at it in any basic text editor like Notepad on in my case Notepad++. I know what CallLibObj dose as I have disassembled bgls in the past that place objects from library based .bgls.

Knowing the GUID numbers where calling for the CFS1 bomb and rocket was a bit of luck as I remember way back in the day the "CFS2 Spitfire IX plus Weapons Pack" on simviation showed a Spitfire with what looked like CFS1 a bomb so I disassembled scenery_cfs_library.bgl than checked if it had the GUID number that the weapons_spitfire.bgl was trying to load.

Sure enough scenery_cfs_library.bgl had the GUID number that the weapons_spitfire.bgl was trying to load and putting the stock scenery_cfs_library.bgl back also fixed the missing bombs on the Spitfire. Still no idea why the weapons_spitfire.bgl wasn't able to use CFS1 bomb and rocket from by CFS1 library rebuild as I used the same GUID number for every object to maintain backwards compat with bgls that load objects via CallLibObj.
 
Nice work on tracking this down Allen, & then providing a fix too :monkies::medals:

Although I have to agree with Kevin, there are better options out there now...
 
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