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I normally fly with damage turned off so didn't see this at first but I turned it on to see what everyone was talking about and sure enough I got the the crash popup.
I did a little digging and I think I found the problem.
In the flight_model.cfg under [AIRPLANE_GEOMETRY]
positive_g_limit_flaps_up =
positive_g_limit_flaps_down =
negative_g_limit_flaps_up =
negative_g_limit_flaps_down =
Are all set to 0. I don't know what the number should be but I tried the ones out of the P3D version which are all set to 8 and I don't get the popup any more.
I also have a theory on why it was missed. If you have Developer Mode enabled the crash detection options are ignored.
One other thing I would like to see fixed is IMO the windscreens are a bit too opaque and hard to see though.
I know that how the textures are handled in MSFS is totally different to how they where in FSX/P3D so I'm not sure how to fix it to my liking, anyone have ant ideas?
Question: does this also containt the model with the canopy like used in the Belgian AF?
Cheers,
Priller
I normally fly with damage turned off so didn't see this at first but I turned it on to see what everyone was talking about and sure enough I got the the crash popup.
I did a little digging and I think I found the problem.
In the flight_model.cfg under [AIRPLANE_GEOMETRY]
positive_g_limit_flaps_up =
positive_g_limit_flaps_down =
negative_g_limit_flaps_up =
negative_g_limit_flaps_down =
Are all set to 0. I don't know what the number should be but I tried the ones out of the P3D version which are all set to 8 and I don't get the popup any more.
I also have a theory on why it was missed. If you have Developer Mode enabled the crash detection options are ignored.
One other thing I would like to see fixed is IMO the windscreens are a bit too opaque and hard to see though.
I know that how the textures are handled in MSFS is totally different to how they where in FSX/P3D so I'm not sure how to fix it to my liking, anyone have ant ideas?