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Tangier Island Beta Testers

falcon409

Moderator
Staff member
I am getting close to re-releasing my scenery which has been revamped to eliminate the texture problems. There have also been several additions:

1) All boats sitting on the ground near the Docks have been placed on Trailers
2) The School building has been added
3) All grass has been redone and recompiled using material settings supplied by Gordon (gman5250), Thanks Gordon!
4) All Scenery Objects and their related textures are now located within the Tangier Island Scenery folder, eliminating the missing textures problem
5) A more visible road system has been added
6) Ambient Sounds have been added (Gulls and Wave sounds), My thanks to Bjoern, tgycgijoes and Dimus for their suggestions on how to proceed. Additional thanks to Dimus for troubleshooting the related files and spotting a glaring mistake in one of the Controller Files that got the sounds working completely.

Tangier Island does not have any nightime operations. As such my initial release was geared to that (no night textures, no rwy lights, etc.). However. . . .this is a Sim, not real world and so should I leave it that way, or include those items left out in the original release?

I will read your comments, if any, and then proceed with making the necessary changes, then I'll look for a few Beta Testers to give it a go and be certain this release doesn't fall flat like the last one did, lol. Actually the original release got about 100 downloads before I pulled it, but you never know how many of those were trashed and how many actually kept it and made their own adjustments.
 
I am getting close to re-releasing my scenery which has been revamped to eliminate the texture problems. There have also been several additions:.....

Tangier Island does not have any nightime operations. As such my initial release was geared to that (no night textures, no rwy lights, etc.). However. . . .this is a Sim, not real world and so should I leave it that way, or include those items left out in the original release?

I would like to see how you first "imagined" the island. Seeing the island lit at night would add another dimension.
Either way a beautiful piece of scenery.:encouragement:
 
I would give it a go ... :eagerness:
icon12.gif
 
Still have the original release in P3Dv4.2 working, but would love to see the latest release with the great features you list Ed. :adoration:

Be happy to to beta test if you wish.
 
Hi Ed. As one of the downloaders of the first version who had issues that were eventually resolved, I'd be more than happy to look over version 2 for you.

Cheers, A.
 
Night lighting sounds great for us simmers.

I am very limited on time, except Fridays, but that's already tomorrow. I have the original download, and run FSX SE as well as P3Dv4.

Just send me a PM if I can be of any assistance.
 
​Ed, I have your original download that appears to be working fine and I am happy to have a look at your new version.
 
I know there are no flights in or out of Tangier at night, but a little night lighting might be nice as it will keep the island from being a black hole in the Chesapeake Bay if you happen to overfly the island at night.

By the way, I'm still using FSX + Acceleration boxed versions. I normally don't beta test (except for Carenado/Alabeo releases, like everyone else :biggrin-new: ), but if you need a boxed version tester, let me know.
 
Tangier Island Beta Version 2 is looking good in FSX + Acc with Steve's DX10 Fixer.

All daylight textures present
Elevation of all objects good
Dawn, dusk, night textures look brilliant (and very realistic)
RWY Lights look great

Only problem was the Pit Stop was closed so I couldn't grab a burger ;-)

What a lovely piece of scenery. Congrats Falcon and thanks for sharing. :wavey:

photo uploading
 
Hi Ed.

V2 is looking fantastic, and the sounds really do add immersion. I swear I saw a tree blowing gently in the sea breeze.

All houses are textured, no elevation issues.

BUT...

unfortunately one thing does seem to be missing - your new boat trailers. The boats are there...just kind of floating (but not as boats are supposed to!).

attachment.php


Otherwise superb. Love the night lighting.

Cheers,

A.
 

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Hi Ed.

V2 is looking fantastic, and the sounds really do add immersion. I swear I saw a tree blowing gently in the sea breeze.

All houses are textured, no elevation issues.

BUT...

unfortunately one thing does seem to be missing - your new boat trailers. The boats are there...just kind of floating (but not as boats are supposed to).

Otherwise superb. Love the night lighting.

Cheers,

A.
Not sure what is going on with the trailers. When I first placed them they were fine, but everytime after that it would take them awhile to show up. My original idea was to build some styrofoam type blocks with a "V" cut out and set them down on those. I've seen that done at one of our Marinas up on Lake Texoma. I may still have to revert to that.
 
Using FSX/Accel boxed version, Ultimate Terrain X.


Looks better. Boats on land are missing trailers for me as well.

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I am still having a serious elevation issue with the terrain in the creek. I placed the KTGI_ADEX_EJW_ALT file in MicroSoft Flight Simulator X/Scenery/World/Scenery directory. No apparent change versus the original version. I presume that is the correct directory.

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Night lighting looks good.
 

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Not sure what is going on with the trailers. When I first placed them they were fine, but everytime after that it would take them awhile to show up. My original idea was to build some styrofoam type blocks with a "V" cut out and set them down on those. I've seen that done at one of our Marinas up on Lake Texoma. I may still have to revert to that.

Actually, yes, Ed; a closer look (some Beta Tester I ended being!) reveals the boat trailers you mention in the Readme are most definitely absent. The boats are floating a few feet above the ground - sort of the height they would be if they WERE on a trailer so I'm guessing it's another library object file.
It's no big deal as far as I'm concerned - the whole island looks great and I look forward to doing some flying here.
I love the way you've perfectly captured the little docks and berths for the boats and I particularly like the way you have fishing and leisure boats anchored around the island with the people flow; wherever you go on this interesting little island there's something to see and it has a friendly and homely vibe about it.
 
I've tested Tangier Island in win7 64bit.
FSX ACC + Steve's DX10 Fixer and
P3D v4.2.
FTX Global base and vector, no additionel mesh.

In both sim's the scenery works very well without any loss of performance.
The birds and wave sounds gives the wonderfull holiday feeling
and the nightlights looking marvelous.

K6AnYEc.jpg


53gU0Pb.jpg


In FSX i have had grass on the runway until i recognised, that i had
forgotten to disable ADE_FTX_FTXG_KTGI.BGL and FTX_FTXG_KTGI_objects.bgl.

3uBxo0C.jpg


The boat trailer takes some time to pop up in FSX but they are always present
in P3D4. ( perhaps an DX10 issue ).

R0XCOVN.jpg


There are no more flatten or texture problem in both sim's and no error report
with Content Error Reporting in P3D4.

Long story short, Tangier Island V2 works like a charm.

Thanks a lot for this gem, Ed

Cheers
Ulrich
 
Actually, yes, Ed; a closer look (some Beta Tester I ended being!) reveals the boat trailers you mention in the Readme are most definitely absent. The boats are floating a few feet above the ground - sort of the height they would be if they WERE on a trailer so I'm guessing it's another library object file.
It's no big deal as far as I'm concerned - the whole island looks great and I look forward to doing some flying here.
I love the way you've perfectly captured the little docks and berths for the boats and I particularly like the way you have fishing and leisure boats anchored around the island with the people flow; wherever you go on this interesting little island there's something to see and it has a friendly and homely vibe about it.
I think (hope actually) I have the trailer problem corrected. The original model just use colors rather than textures mapped to the frame (much like some freeware aircraft models substitute colors rather than go to the trouble to texture every single part). I took the model back into sketchup and used some metal textures I have to apply actual textures to the model in lieu of flat colors. It seems to have corrected the issue. I also made a small wooden box for the hitch to sit up on (never seen a boat on a trailer that could sit absolutely level with nothing to support the hitch, lol).

You mentioned "People Flow" which is an Orbx function. You should only see two people in the scenery. One is waiting at the parking ramp next to his SUV. . .the other is my favorite crusty old gent down by the fishing boats waving at the incoming boats. If you see anything else, like people moving around. . .those aren't mine, they are part of an Orbx scenery mixed with mine.

Thanks for checking out the scenery, thus far "stansdds" is the only one to show any real major elevation problem. Unlike anything anyone else has seen.
 
Using FSX/Accel boxed version, Ultimate Terrain X.


I am still having a serious elevation issue with the terrain in the creek. I placed the KTGI_ADEX_EJW_ALT file in MicroSoft Flight Simulator X/Scenery/World/Scenery directory. No apparent change versus the original version. I presume that is the correct directory.

Night lighting looks good.
That is definitely a problem, however I haven't a clue as to why it would show up there. I have nothing in that area to affect it that way. The only flatten I have is just around the runway and parking ramp. Outside of that. . .no other poly's, excludes, etc that would cause what you're seeing there. I haven't gotten any reports from the other Beta Testers that indicates a similar problem for them.

If anyone reading this threads has any suggestions I'm open to anything if it corrects this issue. Also, the folder you placed the elevation file in is correct.
 
One anomaly found was that the wave action was washing well up to the rwy, on the south end in particular. That has been corrected. . .the waves now start farther out and end just before the seawall.
 
One anomaly found was that the wave action was washing well up to the rwy, on the south end in particular. That has been corrected. . .the waves now start farther out and end just before the seawall.


Splendid scenery sir. As I mentioned in a pm the scenery works beautifully day and night in my combination of P3Dv4.2, all the ORBX goodies and Win 10. The wave action was the only thing of any consequence I spotted. The boats were on their trailers in my display.
 
I have installed the scenery Ed and it looks really good. One problem I originally found was when I went into a top down view I was seeing buildings on top of each other and realised that I must have another version of KTGI installed.

I found the following files in the ORBX\FTX_Global\FTX_FTXG_Airports\Scenery:

ADE_FTX_FTXG_KTGI.BGL
ADE_FTX_FTXG_KTGI_CVX.BGL
FTX_FTXG_KTGI_OBJECTS.BGL

These files need to be removed in order to eliminate any clashes.

I also seems that the runway, taxiway and apron still appear to be sitting on a small plateau.

 
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