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tutorial on ribbed wings

Hey Cees,

That's pretty cool :applause:

Do you know if the restoration team has a website or a blog?

Would be nice to keep track of the restoration as it progresses :cool:

Regards,
Stratobat
 
Hey Cees,

That is an impressive restoration project!

The PDF's in the logbook section were very interesting :cool:

Thank you for the link.

Regards,
Stratobat
 
You're welcome! Lot's of interesting photo's in the PDF's. Often valuable for my reconstruction.....

Cees
 
Hey Cees,



Are you also planning on modelling the internal metal structure for the virtual cockpit? :jump:

- http://www.flickr.com/photos/pvdac/4435284800/

Regards,
Stratobat

Just a working/flying version, to get all the animations working: gas, stick, footpedals ( screenshots are in reverse: footpedals first). It will take a lot more work, but I know where I'm going. Starting on the inner frame this weekend.

Cees
 
Hey Cees,

The attention to detail with the cables is a very nice touch... Makes the pedal animations look realistic :applause:

Are you also going to use photoreal textures in the cockpit?

How did you create the the inner section for the wheel?

Regards,
Stratobat
 
Hey Stratobat,

The inner section for the wheel is made out of one piece. That doesn't work as you can see. I'll have to split it up, just like the real thing. Off course everything needs to be textured, but I don't know if I'm going to use photorealistic textures. I'm working on a different stick, in fact a set of sticks.

Cees
 
Hey Cees,

The inner section for the wheel is made out of one piece. That doesn't work as you can see. I'll have to split it up, just like the real thing.

The one in the screenshots below was done using an eighteen sided cylinder. All I did was move the points inward from the outside edge.

Regards,
Stratobat
 
FSDS has a tendency to 'leak' poly's over the assigned borders with these constructions. But it a much less steep learning curve....

Cees

Edit: Made a new wheel....more detail.
 
Hey Cees,

That looks very nice - Wow! :applause:

Just one thing... Don't forget the crumple issue when exporting into Flight Simulator. You may find that the nuts in the centre section crumple back on themselves.

Regards,
Stratobat
 
Hey Cees,

That looks very nice - Wow! :applause:

Just one thing... Don't forget the crumple issue when exporting into Flight Simulator. You may find that the nuts in the centre section crumple back on themselves.

Regards,
Stratobat

How do you avoid that crumple issue Stratobat? I think I have seen that effect.

Cees
 
Hey Cees,

I'm not sure if it affects FSDS and Gmax or just Gmax but from my understanding there are two issues when building models for FS 2004. The first is the 65,000 poly limit and the second is the 4mm weld issue which causes small details to crumple back on themselves when run through the export module.

If you contact Bill (Lionheart) he should be able to tell you about it.

Regards,
Stratobat
 
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