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Undocumented "CFS2.cfg" Entries

RichNagel

Members +
I was recently poking around in my CFS.cfg file, and found a few things of interest. Googling came up empty, so I'm thinking that these may have previously been unknown.

Under the "[Quick Combat]" section:

EnemyWaveDelay=0

...the delay (in seconds) before your enemies respawn in Quick Combat.

Damned shame that "UserAlt=#####" doesn't function though for Quick Combat (good old Mickey$oft, brain dead when it comes to BASIC and HANDY features!).

Under the "[MULTIPLAYER]" section:

SP_PROTOCOL_ADDRESS=##.###.##.###

I've been wishing for an "address book" of sorts for TCP/IP multiplayer games (again, refer to the "Mickey$oft" blurb above!).

Anyhow, enter in a valid IP, and it will always be displayed there in the "IP Address" box when joining a TCP/IP multiplayer game :) OF COURSE, if you edit that field when joining a multiplayer game, the next time that you go to that screen it will be cleared out (and yet again, refer to the "Mickey$oft" blurb above!).

It's also a damned shame that "START_IN_AIR=0" doesn't function... although you can use the "CFO Weather" addon module for CFS2 to plant yourself on the ground.

Lastly, I'm sure that most folks are aware of this one under the "[MULTIPLAYER]" section:

SP_Player_Name=Yer Name

...but I figured I'd mention it here anyway :)

Anyhooo, does anyone else know of any more?
 
I think these are all of the keys from the multiplayer.dll that I think are for the [MULTIPLAYER] section. Some of these keys are already in the MULTIPLAYER] section . It seem that many of the SP_** do work when added.


TICKS_PER_SYNC
TIME_BETWEEN_PACKETS
COLLISION_SECS
FOLLOWING_MULTIPLIER
MAX_TRACK_NAME_DISPLAY_TIME
SESSION_LIST_UPDATE_TIME
PLAYER_LIST_UPDATE_TIME
AUTOPILOT_LOCK
DISTANCE_DISPLAY
ADF_TRACK
ALLOW_NAME_TAG_DISPLAY
TIME_BETWEEN_PLAYER_TYPE_QUERIES
TIME_BETWEEN_CONNECTION_ATTEMPTS
SP_PROTOCOL_SELECTION
SP_PROTOCOL_ADDRESS
DISTANCE_DISPLAY
NAME_TAG_DISPLAY_DISTANCE
TIME_BETWEEN_SESSION_ENUMERATIONS
SP_DISPLAY_CHEAT_WARNINGS
TICKS_PER_SYNC
TIME_BETWEEN_PACKETS
COLLISION_SECS
FOLLOWING_MULTIPLIER
ALLOW_PLANE_MODEL_SEND
ALLOW_PLANE_MODEL_RECEIVE
ALLOW_TEXTURE_SEND
ALLOW_TEXTURE_RECEIVE
MAX_SEGMENT_SIZE
MAX_SEGMENTS_PER_SEC
AUTOPILOT_LOCK
DISTANCE_DISPLAY
ADF_TRACK
ALLOW_NAME_TAG_DISPLAY
SP_PROTOCOL_SELECTION
SP_PROTOCOL_ADDRESS
DISTANCE_DISPLAY
NAME_TAG_DISPLAY_DISTANCE
TIME_BETWEEN_SESSION_ENUMERATIONS
SP_DISPLAY_CHEAT_WARNINGS
MAX_PLAYERS
MAX_OBSERVERS
SP_SESSION_NAME
SP_SESSION_NOTES
SP_MAX_PLAYERS
SP_MAX_TEAMS
SP_MAX_PLAYERS_PER_TEAM
SP_MAX_KILLS
SP_COMBAT_TYPE
SP_WIN_CRITERIA
SP_RECOMMENDED_LEVEL
SP_ALLOW_PAUSE
SP_FLIGHT_MODEL
SP_UNLIMITED_FUEL
SP_UNLIMITED_AMMO
SP_SUN_GLARE
SP_G_EFFECTS
SP_WEAPON_EFFECTIVENESS
RESTRICT_AIRCRAFT
STARTING_LATITUDE_I
STARTING_LATITUDE_F
STARTING_LONGITUDE_HI
STARTING_LONGITUDE_LO
STARTING_ALTITUDE
STARTING_AIRSPEED
STARTING_RADIUS
SP_SESSION_NAME
SP_SESSION_NOTES
SP_MAX_PLAYERS
SP_MAX_PLAYERS_PER_TEAM
SP_MAX_TEAMS
SP_MAX_KILLS
SP_COMBAT_TYPE
SP_WIN_CRITERIA
SP_RECOMMENDED_LEVEL
SP_ALLOW_PAUSE
SP_FLIGHT_MODEL
SP_UNLIMITED_FUEL
SP_UNLIMITED_AMMO
SP_SUN_GLARE
SP_G_EFFECTS
SP_WEAPON_EFFECTIVENESS
RESTRICT_AIRCRAFT
STARTING_LATITUDE_F
STARTING_LATITUDE_I
STARTING_LONGITUDE_LO
STARTING_LONGITUDE_HI
STARTING_ALTITUDE
STARTING_AIRSPEED
STARTING_RADIUS
START_IN_AIR
SP_PLAYER_NAME
SP_PLAYER_COLOR_INDEX
SP_PLAYER_AIRCRAFT


Below are the keys I added to my MULTIPLAYER] section. It sets the game to 75% Realism and free for all mode. Has easy flight realism settings and Unlimited ammo.

SP_SESSION_NAME=Allen Game
SP_SESSION_NOTES=FFA
SP_MAX_PLAYERS=8
SP_MAX_TEAMS=2
SP_MAX_PLAYERS_PER_TEAM=4
SP_COMBAT_TYPE=0
SP_RECOMMENDED_LEVEL=0
SP_ALLOW_PAUSE=0
SP_FLIGHT_MODEL=0
SP_UNLIMITED_FUEL=0
SP_UNLIMITED_AMMO=1
SP_SUN_GLARE=1
SP_G_EFFECTS=1
SP_WEAPON_EFFECTIVENESS=1
RESTRICT_AIRCRAFT=0
STARTING_ALTITUDE=5000
STARTING_AIRSPEED=300
SP_PLAYER_NAME=Allen
SP_PLAYER_COLOR_INDEX=2
 
"SP_PLAYER_COLOR_INDEX" looks to be quite handy, thanks for the heads-up!

"MAX_OBSERVERS" (as well as "MP_GO_OBSERVER" in the "Controls.dll" file): We could only wish :)
 
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