Hi All
I have a question that someone may be able to answer.
I work with GMax and PaintShopPro 7
In the attached picture I am trying to texture a wing from an aeroplane.
The actual Z shape is shown in red on the left.
When I go to edit the object in UVW mapping, the shape is not the same, but fits into the bitmap, as shown on the right.
It has to be altered (a lot), and in this case, it is very difficult to get it right.
I go through the following steps:
Set object to editable poly, polygon.
UnwrapUVW, Z
Fit
UVmapping
Edit
Any help would be appreciated.
Cheers
Stuart
I have a question that someone may be able to answer.
I work with GMax and PaintShopPro 7
In the attached picture I am trying to texture a wing from an aeroplane.
The actual Z shape is shown in red on the left.
When I go to edit the object in UVW mapping, the shape is not the same, but fits into the bitmap, as shown on the right.
It has to be altered (a lot), and in this case, it is very difficult to get it right.
I go through the following steps:
Set object to editable poly, polygon.
UnwrapUVW, Z
Fit
UVmapping
Edit
Any help would be appreciated.
Cheers
Stuart