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WARNING: radius is too big for crash data

stuart277

SOH-CM-2025
Hi All
I have been trying to export a multi-lod ship model for maxstuka and have run into a problem.
At the mdl stage, the process stops and the message is as below.

Generate BGL...
Done!
WARNING: radius is too big for crash data
Generate crash tree 1 (560 bytes)
Assembling: C:\gmax\gamepacks\FS2004\scenes\hood060.azm
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534): Include File
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534): Include File
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534): Include File
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534): Include File
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\FS2004\scenes\hood060_0.asm(65534): Include File
Error!


I can export the individual LOD models 100, 60 and 25.
The poly count is pretty large, 41,000 or so.
Any help would be appreciated.
Cheers
Stuart
 
Do you have animations as well. An A2071 usually means too many polys as well as too much animation. Interior & exterior models are additive for the final .mdl.
HTH
Keith
 
Too many Polygons

Hi All
Thanks for your replies.:applause:
You were correct Allen, I suspected too many polys.
Reduced to about 33.000 and worked ok.
PS No animations on these models
Cheers
Stuart
 
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