MaddogK
Sim Junkie
Hi All,
I need a bit of clarification about the windscreen rain effects doc in Gmax. It says I need to link my glass in the Interior model to a dummy node, that gets linked to yet another dummy node that is called by the game to swap the texture when it's raining yet when I test it in-game my 'clear sky' texture gets swapped as expected, but the rain texture doesn't show. Do I have to use null poly's instead of dummy's ? Do I have to place the rain textures (those TGA's from the Gmax fs2004 kit) into my aircrafts texture folder and/or do I have to convert the TGA's to DXT3's ? I thought when the animation gets called the game uses the textures in the main fs9/texture folder, NOT the aircrafts texture folder.

I've never bothered to use these effects before so I'm a little lost here, can someone help me out a little ?
I need a bit of clarification about the windscreen rain effects doc in Gmax. It says I need to link my glass in the Interior model to a dummy node, that gets linked to yet another dummy node that is called by the game to swap the texture when it's raining yet when I test it in-game my 'clear sky' texture gets swapped as expected, but the rain texture doesn't show. Do I have to use null poly's instead of dummy's ? Do I have to place the rain textures (those TGA's from the Gmax fs2004 kit) into my aircrafts texture folder and/or do I have to convert the TGA's to DXT3's ? I thought when the animation gets called the game uses the textures in the main fs9/texture folder, NOT the aircrafts texture folder.

I've never bothered to use these effects before so I'm a little lost here, can someone help me out a little ?