Here is a very preliminary set of contact numbers. If nothing else, these should get her riding correctly in the water. Remember, the beaching gear works off the landing gear keystrokes. Watch out for some of the gauges which were built for FS98. They will not work on FSX. It's possible that one of those gauges was for the landing gear. If so, it wll not function.
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
//GEAR <0=none,1=wheel, 2=scrape, 4=float>
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
point.0= 1, 19.0, -7.50, -12.15, 1800, 1.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.1= 1, 19.0, 7.50, -12.15, 1800, 2.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.2= 1, -3.0, -7.50, -12.60, 1800, 1.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.3= 1, -3.0, 7.50, -12.60, 1800, 2.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
;point.4= 4, 33.00, 0.00, -13.7, 1600, 0.00, 0.00, 0.00, 1.70, 2.50, 0.70, 0.00, 0.00, 0.00, 0.00, 0.00
point.4= 4, 32.00, -2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage L
point.5= 4, 32.00, 2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage R
point.6= 4, 5.00, -6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage L
point.7= 4, 5.00, 6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage R
point.8= 4, -15.0, -6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage L
point.9= 4, -15.0, 6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage R
point.10= 5, -16.0, 0.00, -5.50, 800.0, 0.00, 0.00, 60.0, 0.80, 2.50, 0.70, 0.00, 0.00, 9.000, 0.000, 0.000 //Water rudder
point.11= 2.000, 33.200, 0.000, -2.000, 1600.000, 1.000, 0.000, 360.000, 0.000, 0.000, 0.650, 0.000, 0.000, 7.000, 0.000, 0.000
point.12= 2.000, 2.000, -76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 2.000, 0.000, 0.000
point.13= 2.000, 2.000, 76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 3.000, 0.000, 0.000
point.14= 2.000, -59.300, 0.000, 5.000, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
static_pitch= 1.000
static_cg_height= 5.000
gear_system_type=1