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NAS Alameda, CA KNGZ for FSX

One Cool Pic

Wow! I will say it again, wow! That has to be one of the all time coolest captures of Fab 50's USN Aviation-Marine stuff. Those angle deck Essex's and Midway (3 of my fave cv's) AND there is that Convair Tradewind R3Y just hangin' out in the background! Is that also a Mariner? So, you have carriers, a full NAS and seaplane ramps for flying boats. What a setup!
USS_Hancock_%28CVA-19%29_Bon_Homme_Richard_%28CVA-31%29_and_Midway_%28CVA-41%29_at_NAS_Alameda_1958.jpeg

Worked all day yesterday laying roads. Figured out today how to add a grass texture to the poly textures in ADE and it WORKS!!! WooHoo!:applause: Built a model for the Officer Housing this afternoon. Good day's work. 5 O'clock whistle at the shipyard. It's fun when it works out. Do you have static or ai models of these carriers? I just noticed that neither 7 /25 or 13/31 runways have been built here yet and the base is really empty of a lot of the buildings too.
 
No Traffic Signs

I downloaded a uTube video about 3 minutes long today of a guy driving around the Enlisted Housing Area on the base recently looking for photos. Its sad to see the shape its in but it WAS interesting to note as he drove down the streets that there ARE STOP signs and street signs at the corners in that area. On Google Earth the painted STOP and crossing lines are at all the corners but can't see signs but this makes me believe that there WERE signs at all the corners not having heard from anyone here who served there when the base was active before 1993. I have a ton of stuff to do yet and can literally add them last so no biggie.

R
 
Nice Picture

Worked all day yesterday laying roads. Figured out today how to add a grass texture to the poly textures in ADE and it WORKS!!! WooHoo!:applause: Built a model for the Officer Housing this afternoon. Good day's work. 5 O'clock whistle at the shipyard. It's fun when it works out. Do you have static or ai models of these carriers? I just noticed that neither 7 /25 or 13/31 runways have been built here yet and the base is really empty of a lot of the buildings too.

Looking closely at the picture it looks like a FRAM 1 Fletcher class DD and a Seaplane tender behind the carriers. I had Revell models of both of them wayyyyyyyyyyyyyyyyy back when. LOL.
 
Here is a close up view of work I have done with the control tower.
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A couple of updates made just today-
 

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Really Cool

Early work on some hangars -

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Wow! The tower looks fantastic. I note that these ARE Buildings 20-23. Keep up the good work. I will continue working on the base side buildings. Are you gonna do the air terminal by the seaplane hangers/ramps or should I put that one on my worklist? I took tons of Google Earth pictures of it which I can put in a folder in a dropbox link for you if you planned on doing it after the hangers are completed. I like the idea of an open one to have a parking spot inside. I have a thought about the eagle for the Main Gate Pass Office. Will post results sometime tomorrow or Monday. Being Mothers Day tomorrow I think that I may be otherwise occupied than at the base "with a hardhat on".
 
USS Hancock Alameda

Thought I'd share this photo of the Hanna at Alameda. Notice the other "Bat Barges". Looks like the other carriers are moored where the old seaplane ramp is/was.
I can remember that many carriers in Subic and the gate was closed and I had Shore Patrol duty at an EM Club that was an old, hot, and non air conditioned Quonset hut.

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Perspective

Thought I'd share this photo of the Hanna at Alameda. Notice the other "Bat Barges". Looks like the other carriers are moored where the old seaplane ramp is/was.
I can remember that many carriers in Subic and the gate was closed and I had Shore Patrol duty at an EM Club that was an old, hot, and non air conditioned Quonset hut.

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I'm not sure but it looks to me like the carriers are all moored across from the air station not in the seaplane basin. Notice the Oakland bridge in the upper left corner of the photo. They may be replenishing. Nice photo.
 
Officer Housing

Here are some photos of the finished and placed Officer Housing to the East of the BOQ's. You can see in the red cross where BOB is standing. The grass is a texture that I added to the ground poly textures. Little by little I feel like I'm getting the hang of Sketchup and ADEX with a lot of Divine Inspiration.
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I'm not sure but it looks to me like the carriers are all moored across from the air station not in the seaplane basin. Notice the Oakland bridge in the upper left corner of the photo. They may be replenishing. Nice photo.
That's not Alameda, that is North Island in San Diego.
 
Didn't Know Where

I didn't think that was Alameda but I was only in San Diego once so it was not readily recognizable to me. Thank you for clearing that up, guys.
 
Gray Eagle's pic shows the original carrier pier at NAS North Island. It was renovated over the years but basically dated back to the time of the USS Langley. It was removed around 2000 and replaced with a quay where two CV's can berth.
 
Adding Housing

I have been busy in sketchup creating and making MDLs of the enlisted Housing 2 types and placing them into the Housing Area of the base while waiting for the new hangers and the tower. I will finish that today and be done with all the housing area. The rest can further East can be autogen. I put in all the streets where they should be in the autogen areas.

Next I will be returning to the Main Air Station and begin trying to make the Air Terminal in the Seaplane Area. We'll see how this turns out. NAS Alameda is not on hold but under construction.
 
Before ya know it, you'll have working traffic lights :biggrin-new: Just kidding. Sounds like you have been adding a ton more of detail into what started out as a runway and a few hangers.
Anxious to see the final results. :encouragement:


I have been busy in sketchup creating and making MDLs of the enlisted Housing 2 types and placing them into the Housing Area of the base while waiting for the new hangers and the tower. I will finish that today and be done with all the housing area. The rest can further East can be autogen. I put in all the streets where they should be in the autogen areas.

Next I will be returning to the Main Air Station and begin trying to make the Air Terminal in the Seaplane Area. We'll see how this turns out. NAS Alameda is not on hold but under construction.
 
Before ya know it, you'll have working traffic lights :biggrin-new: Just kidding. Sounds like you have been adding a ton more of detail into what started out as a runway and a few hangers.
Anxious to see the final results. :encouragement:

Now that all the housing is in place, I actually HAVE traffic signs. I have not seen any traffic lights in Google Earth but got "on the ground and toured the old housing and got pics of corners with street signs, speed limit signs etc. When I am ALL done with the base with all the rest of the buildings in place, it'll be the last thing I do and then we'll release it here.

R
 
Working on the NAS

I spent the afternoon getting new buildings/converting to MDLs and replacing the generic FSX bgls with more accurate buildings. In Sketchup 3D Warehouse by searching "alameda" I found a host of buildings that though not the greatest in detail, are totally accurate building shape with flat textures. Today I replaced the seaplane hangers with correct ones; added the air terminal; added the Administration Building and some more new buildings. I also was able to create new ground poly textures of road markings (STOP and 15MPH) which will be placed at each of the corners where they belong. All of the residential areas are complete and I will be tweaking and correcting now until the Tower and the new hangers come. Its almost there guys.
 
Building textures and Library

How are the textures laid out on the ketchup buildings? Do they use generic textures, or is there a texture sheet per building?

Along the same train of thought, are you creating a master "library .bgl file" that holds all the model objects? If so, are you making different objects for each Hangar, or are you reusing like hangars under one object title?

The reason I ask the last question is for individual texture uniqueness. Example: hangar 20 is "Corsair country" in the 1980's version, where as Hangar 21 is "Whale Country" They are exactly the same design, but have different markings. I'd love to do some custom textures on your buildings. -Woog
 
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