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Some C-47 V3 Feedback

Use the attitude adjustment knob to move the aircraft symbol up or down to reference level flight. This is done in real aircraft as well.

Cheers

I couldn't even see that knob until the tool tip came up. Thank you very much, High Iron.

Another minor issue - some of the switch animations on the control box to the left of the pilots arm rest don't work. ADF and VOR 2 for example.

I've flown this thing for about 45 minutes and it might just be my favourite vintage prop ever. Absolutely wonderful.
 
Query on panel textures...

I'm loving the V3 cockpit but have one (small) query. On my panel the clock, AI, Gyro Compass, Auto-pilot and fuel gauge (last one not visible in this shot) are all a paler shade than the surrounding panel. (see below) It's different to how the panel looks in Ian Warren's shots above, so I'm guessing its a video setting of mine. Any ideas anyone?

 
I'm loving the V3 cockpit but have one (small) query. On my panel the clock, AI, Gyro Compass, Auto-pilot and fuel gauge (last one not visible in this shot) are all a paler shade than the surrounding panel. (see below) It's different to how the panel looks in Ian Warren's shots above, so I'm guessing its a video setting of mine. Any ideas anyone?

Check your cockpit lights to see if they're on. It was mentioned in the release thread I believe.
 
FIRST- ONE MORE THANK-YOU TO THE TEAM- BRILLIANT RELEASE!

Jan et al-

Could you please consider slowing down electric elevator trim application to about 1/2 of what it is now... getting closer to hand trim wheel application rates?

When the Altimeter issue is worked on, could a tool-tip pop-up be added so that the reading is easier seen, and perhaps add a Hectopascal equivalent to the pop-up as well? This old gal has me doing a lot of "Kestrel & Kittyhawk" flights ;).

Loving all the sounds, creaks, groans and shakes.

Ta!

C
 
About lighting: I have noticed that the "Cabin Light" switch works (VC Lights), but the "Instrument Panel lights" switch/knob is animated but no gauge lighting. I am sure that you guys are aware of it, but just wanted to clarify.
 
About lighting: I have noticed that the "Cabin Light" switch works (VC Lights), but the "Instrument Panel lights" switch/knob is animated but no gauge lighting. I am sure that you guys are aware of it, but just wanted to clarify.

Page 7 in the manual states C-47 is certified for day time operations only in FSX. More info in the manual!
 
My feedback is absolutely positive, I love this plane! Thanks again!
I know that there are few limitations yet, but it is more than flyable. I love the sounds, they are real and comfortable. The flight dynamics were already excellent in the version 2, but now they seem to be a step above from before. I like very much how this bird lands on the wheels, also in the turbulence it behaves correctly I think, but this is just my feeling.
In my opinion the checklist can be improved, but I need to be more confident with it, anyway you are free to use it or not.
I realized a video on youtube, it starts with a heavy turbulence there, almost all details are maxed out and prepar3d is in a very good shape at this point:

 
Great model and cockpit, thanks. My friend that worked on these on the islands during the bomb test does not remember the large air tubes on each side and he said the pee tubes by the seats are missing - otherwise he is thrilled with the plane.

I am a night flyer and would hope to see some cockpit and gauge lighting in the future if possible.

Thanks again and I know how much work goes into something like this.
 
As has been said, work continues on this wonderful bird. All of the things mentioned in the last dozen or so threads - altimeter, switches on the audio box (and others), lighting, checklist - are on the to-do list (and mentioned in the manual). There are some nice features coming still to this beta version in addition to further corrections or completions. It's not finished, but in the meantime, you can enjoy flying this beauty.

Of course, if you spot an issue, and don't find it mentioned in the manual, sing out.
 
Just my 2 cents worth....

I have noticed that there is no real difference between the F9 and F11 view keys...!? F10 is the left engine view which is great! F12 is the right engine view which is great too! But I do not understand F11 being the same as F9?

Could the outside locked spot view be added to the F11 key instead of having another interior view please? Or if someone knows which entry in the aircraft.cfg file I can change to get an lock spot view (rather than spending a lot of time hitting the A or S key) that would be much appreciated.

Cheers,

Tim.
 
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Another one....

I have noticed that the hot key for landing lights only turns of the port landing light but on the external view both go out!? So when doing the check list you need to switch the two off individually...!? However the Pitot switches move together but not the landing lights?

Cheers,
Tim.
 
I see there's ony the one model at the moment. Are there plans to do the additional model that we have in V2? I ask, because my ZK-DAK ends up with the side-antennas that it didn't have in V2, making it look rather like the Heinkel He-219! :mixed-smiley-010:

I'm still gob-smacked by V3! :applause:

Adam.
 
Like Adam, I would really love to see a version of this model without the antennas. And greedy as I sometimes am I would love to see a version with short air intakes, although I realise that this would cause many changes to the textures.

Cheers,
Huub
 
Hi,

Like Adam, I would really love to see a version of this model without the antennas. And greedy as I sometimes am I would love to see a version with short air intakes, although I realise that this would cause many changes to the textures.

Was wondering did the external mdl-file even change with V3? The internal (VC) is ofcourse new.
Not at home so could not check.

Marcel
 
Hi Marcel,

So far I haven't been able to find any differences between the texturel lay-out of V2 and V3. However Tufuns radials are a nice improvement and I expect Gman's new paintkit can add even more to this model.
But there is a significant difference between the V1 and v2/v3 version and I'm planning to re-work those as well.

Cheers,
Huub
 
Another one....I have noticed that the hot key for landing lights only turns of the port landing light but on the external view both go out!? So when doing the check list you need to switch the two off individually...!? However the Pitot switches move together but not the landing lights?Cheers,Tim.
In order to make the two cockpit landing light switches work independently, one (the left) is coded for landing lights (there is only one coded light for both wings) and the other for taxi lights (which the plane doesn't have). So using keyboard for landing lights will only move the left switch. It's a little sleight of hand to allow the switches not to be ganged. Again, the pitot switches move together since there is no separate code for left and right pitot heat.
 
In order to make the two cockpit landing light switches work independently, one (the left) is coded for landing lights (there is only one coded light for both wings) and the other for taxi lights (which the plane doesn't have). So using keyboard for landing lights will only move the left switch. It's a little sleight of hand to allow the switches not to be ganged. Again, the pitot switches move together since there is no separate code for left and right pitot heat.

Message read and understood.

Cheers,
Tim.
 
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