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B26B FSX Native Marauder Painters Release Beta 1.0

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LET THE WEATHERING BEGIN! All are invited to a paint chipping party tomorrow night! :very_drunk:

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LET THE WEATHERING BEGIN! All are invited to a paint chipping party tomorrow night! :very_drunk:

Su-wheet! LOL

Now that paint chipping is a project unto itself; have fun :)

EDIT: BTW, I have been busy with the F8F Bearcat updates and the A-20 Havoc so I have not gotten to the hubs and antenna yet, but will very soon, by the weekend.
 
Been following this thread and drooling over the great paints, so I have to ask the obvious question. For us non-painters, will the model(s) and textures be available for the masses some day? Is there some kind of plan or goal in mind, or is this going to be exclusively for the painters?
 
Hey WH, can't speak for others but I plan to release all the paints I show here. The project is an open beta from Milton Shupe for painters to develop their own stuff for both exterior and interior models. No ready made paint kits. You want it, you do it! I wanted it so I'm doing the part I want! It's a beautiful model and flies great, like a heavy twin. Milton is keeping his hand in and making essential changes to the model as they may be requested by the painters. So, the project is active and the all volunteer force is moving at their own pace.

My contribution will be for exterior paints. I personally don't know of any one specifically working on interior at the moment but that may not be accurate.

There is no time table for me. I work on it as I feel like it...or not. Currently I do and I am! At least two other folks (possibly more) are working on paints, exterior texture sets, but they will need to speak to their plans.

So, in the paraphrased words of a Sam and Dave song, "Hold on, its coming!"

Steve
 
Duckie, that was a well-described explanation of your position.

My approach on this project was to build, map for textures, and release.
Aside from support for the painters, my part is done.

The project needs painters, panel and VC textures, some gauges (fuel gauge as an example), and other things can be changed like sounds, effects, lights, or even flight model updates though she seems to perform well in all aspects.

In my view, this approach allows me to produce, then move on to produce more without tying me down.

It also allows painters to do their magic without feeling like they are holding up a project release.

If someone provides interior and and exterior textures, and would like me to release the aggregate of collected parts, I would be happy to do that, or assist them in a release process.

But, painters may release their textures separately, or if they pull together a completed package, may release the package themselves with appropriate credits.

I believe Ferondoe is working on interior textures but not certain.
 
Thanks Milton. Plenty to do yet. So, no rush on the prop hubs and antenna.

Gentlemen,

Here are replacement model folders that have adjustments to the prop hubs and antenna.

See if these work better for you.
 

Attachments

  • B26Marauder Models.zip
    9.4 MB · Views: 1
Beautiful work gentlemen by all of you :encouragement:. I hope one day Rick's beautiful work on the metal will merge with the olive paint by Ferondoe and Duckie.

The canvas is best quality again by Uncle Milton of course
:encouragement:

Huub
 
Thank you muchly! I'm out of pocket this morning but I'll try to get this off to Duckie and you Milton this afternoon. I'll also package up my metal textures for use underneath paint by anyone, if desired, as an easy solution; while I work on one that is less warbird and more wartime. And work on packaging up the paint kit.
 
Duckie that is fantastic! Are the bumps working ok?

Haven't had time to really look them over but in the screen shot above the fuselage front bump is yours. So, nothing bad happened and that's a great start! Will give them the once over tomorrow evening.
 
Uploading this Base Aluminum Paint. Feel free to use it as a base for any painted versions. Adjust the Alpha channel of the main texture as required, and the specular texture as required for the painted areas, or for amount of wartime used look in the metal surface.

Please give credit where due if applicable. otherwise please enjoy as is. Thank you!

Please use BananaBob's Alternate Envmap for best results. Also, I have NOT tested this in FSX. All testing was done in P3Dv3.4 and is tuned to that sim. What will likely happen is that FSX in DX9 mode will be slightly more reflective. Not ideal, but I no longer use that sim. Sorry.


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