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FSX Native B-26 Marauder Beta Package Uploaded.

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Wow! You and team actually modeled the entire inside of the plane, from bombardier position to rear gunner position.
Will you be adding more interior viewpoints, besides just the pilot's view, later on? I really like the view from the
bombardier position.

Thanks a bunch for an excellent plane! - Rob

You are welcome.

Yes, i will add camera views to the todo list.

Interior modeled but rather sparsely because of limitations on the FS9 side.
 
Definitely a great aircraft! Thank you Milton and team:ernaehrung004:(Dilly, Dilly)

Now since my $16 joystick crapped out after 6 years of abuse, I have some downtime to play around a little. Might as well shoot some stuff. You will need my

download in the Warbirds Library under FSX/Effects titled A-20G guns. You will need the 4 effects files and I will post my [lights] section that uses the

o (oh) key to fire.


[LIGHTS]

light.0 =3, -0.994, -35.1, 3.314, fx_navred // Left Upper wing Nav. light
light.1 =3, -0.994, 35.1, 3.314, fx_navgre // Right Upper wing Nav. light
light.2 =7, -3.161, 32.115, 2.614, fx_navred // bottom red fuselage recognition
light.3 =7, -3.045, 33.156, 2.677, fx_navwhi // bottom amber fuselage recognition
light.4 =7, -2.938, 34.125, 2.801, fx_navgre // bottom green fuselage recognition
light.5 = 2, 25.20, 0.00, 0.00, fx_p40_cannon
light.6 = 2, 27.00, 0.0, 0.00, fx_coral_f15m61
light.7 = 2, 27.00, 0.00, 0.00, ps_hellfire2
light.8 = 2, 11.20, 2.20, -2.90, fx_p40_cannon
light.9= 2, 18.00, -2.40, -1.83, fx_coral_f15m61
light.10 = 2, 17.00, 2.92, -1.40, ps_hellfire2
light.11 = 2, 11.20, -2.20, -2.90, fx_p40_cannon
light.12= 2, 18.00, 2.40, -1.83, fx_coral_f15m61
light.13 = 2, 17.00, -2.92, -1.40, ps_hellfire2
light.14 = 2, 14.45, 0.00, -5.23, fx_police_alarm
light.15 = 2, 11.20, 3.20, -1.90, fx_p40_cannon
light.16 = 2, 18.00, 3.92, 1.40, ps_hellfire2
light.17 = 2, 11.20, -3.20, -1.90, fx_p40_cannon
light.18 = 2, 18.00, -3.20, 1.40, ps_hellfire2


Tried it in P3D V3 no guns - no shoot. :adoration:
 
Wow! Maybe the best Shupe team effort yet. Beautiful model, completely immersive sounds, and a dream to hand fly. Just curious: since the docs all talk in MPH, would it make sense to have an airspeed indicator in MPH? Oh, and the DG/Heading Indicator lacks a setting knob.
 
Great job for FSX.

I noticed that some of the FS9 repaints included additional models (without turrets). Will they work with the FSX Native version?
 
Great job for FSX.

I noticed that some of the FS9 repaints included additional models (without turrets). Will they work with the FSX Native version?

The "JM" version is obviously an FS9 model and there are some mapping differences. Is not intended for FSX, will not support bump and spec maps, but should be flyable as a port-over in FSX. May have the usual prop and glass issues.

If you try it, just keep the JM version in its own folder as it is in FS9 as the flight model is different due to its lower weight and reduced drag.

In FSX, even as a FS9 port over, you can of course use FSX native texture formats and sizes (although not bumps and specs). That does not mean that specific FSX native glass and chrome textures will work, or any texture that relies on FSX native material properties as the model will not recognize such. Also, interior night lighting is implemented differently between the sims so those supporting textures will not work properly. So, the guidelines would be, do not use FSX native textures as many rely on FSX specific material properties to work correctly.

In other words, if you use FS9 textures, you should be okay. You can, however, use FSX native formats and larger sizes.
 
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Wow! Maybe the best Shupe team effort yet. Beautiful model, completely immersive sounds, and a dream to hand fly. Just curious: since the docs all talk in MPH, would it make sense to have an airspeed indicator in MPH? Oh, and the DG/Heading Indicator lacks a setting knob.


Thanks for the recommendation and the heads up on the DG knob. Will see what I can do here. :)
 
The "JM" version is obviously an FS9 model and there are some mapping differences. Is not intended for FSX, will not support bump and spec maps, but should be flyable as a port-over in FSX. May have the usual prop and glass issues.

If you try it, just keep the JM version in its own folder as it is in FS9.
Okay. Since I'm only interested in the textures, I have a related question.

I noticed that the FSX package has 3 models, but only one (-2pods) is associated with the textures. Can you provide some screenshots for each of the models? Are the pods referring to the gun pods on the sides of the fuselage?
 
Okay. Since I'm only interested in the textures, I have a related question.

I noticed that the FSX package has 3 models, but only one (-2pods) is associated with the textures. Can you provide some screenshots for each of the models? Are the pods referring to the gun pods on the sides of the fuselage?

Yes, the lower pods are removed for the 1-pod model, and both sets are removed for the nopods model. That is the only difference with these models.

Since I featured Ferondoe's textures for the beta release, I had no proper textures for the other two models.

There are textures specifically calling for those models however that will come after the final release.
 
Hmmm... It seems that this may be getting complicated.

I downloaded the FS9 textures and they look like they can be brought into FSX, but since the model names are different I best wait until the final package is released.

I did find and load Rick's Base Aluminum texture and that's a "keeper"

Thanks for the response.
 
Where can I find that WH?

DaveQ

Warbirds Library under FSX/Military Skins WWII


B-26C_Base_Aluminum.zip Download Entry

View enlarged thumbnail
For use with painters and pilots of the currently in work Native B-26C by Milton Shupe.

Base Aluminum Paint. Feel free to use it as a base for any painted versions. Adjust the Alpha channel of the main texture as required, and the specular texture as required for the painted areas, or for amount of wartime used look in the metal surface. Thanks to Duckie for providing the original layers of panel lines and rivets for use in creating the bumps. Couldn't have done it without his work. And of course to Milton for his fabulous work or art!

Please give credit where due if applicable. otherwise please enjoy as is. Thank you!
 
Note to Milton: Pilots and gunners still visible with battery off. Guess they don't want to leave. :biggrin-new:

Note to Rick: Aluminum paint looks great, but I noticed that some of the VC textures are now aluminum as well. I fixed the compass, but not the sliding window frame. Not a big deal.

Love this plane.
 
Note to Milton: Pilots and gunners still visible with battery off. Guess they don't want to leave. :biggrin-new:

Note to Rick: Aluminum paint looks great, but I noticed that some of the VC textures are now aluminum as well. I fixed the compass, but not the sliding window frame. Not a big deal.

Love this plane.

I've noticed this about the crew. They did vanish what I ran the FS9 version in FSX. Are you able to start your engines with the switches in the VC? Mine would crank over but I had to bump my starter torque up by .1 to get them to light off. The aluminum interior may be intentional. Not sure about Marauders, but IIRC around the time when B-17s and B-24s stopped getting camouflaged, they generally stopped painting the interiors as well. (No need for corrosion protection when the plane lifespan may have been weeks or days.) Interior color also depends on where they were built. I could be varying shades of green or nothing at all. Here's a camo B-17 with an unpainted interior. https://www.google.com/url?sa=i&rct...aw2gpbtBmML109CnnpiPNp1z&ust=1515710559551785 Scroll down the page a bit and you'll spot it. It's the one that's ripped open like an aluminum can.
 
I've noticed this about the crew. They did vanish what I ran the FS9 version in FSX. Are you able to start your engines with the switches in the VC? Mine would crank over but I had to bump my starter torque up by .1 to get them to light off. The aluminum interior may be intentional. Not sure about Marauders, but IIRC around the time when B-17s and B-24s stopped getting camouflaged, they generally stopped painting the interiors as well. (No need for corrosion protection when the plane lifespan may have been weeks or days.) Interior color also depends on where they were built. I could be varying shades of green or nothing at all. Here's a camo B-17 with an unpainted interior. https://www.google.com/url?sa=i&rct...aw2gpbtBmML109CnnpiPNp1z&ust=1515710559551785 Scroll down the page a bit and you'll spot it. It's the one that's ripped open like an aluminum can.


The FS9 and FSX versions are different and respond differently to the same basic custom XML. Yes, I know it works consistently in the FS9 model. And I know what the issue is with the FSX native models; that will be corrected.

The starter issue has been corrected; thanks.

The interior window frame may be a mapping issue; will look at that.

Thanks
 
The FS9 and FSX versions are different and respond differently to the same basic custom XML. Yes, I know it works consistently in the FS9 model. And I know what the issue is with the FSX native models; that will be corrected.

The starter issue has been corrected; thanks.

The interior window frame may be a mapping issue; will look at that.

Thanks
So it wasn't just me having a starting issue? Glad I could help if only just a little. This is one hot ship Milton, I can't imagine what the short wing versions were like to fly! Now I wish Kermit Weeks would bring his back to Oshkosh! It's been a while since I've seen it in the air when he took it from the EAA Museum back to Florida. Oh and regarding WarHorse's question about running the FS9 in FSX, I had no prop or glass issues when I installed the release from a few days back, it just didn't look as stellar as the FSX native model does but I was just peachy going for a ride around the patch in it. I'm keeping the JM installed for now on my machine!
 
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