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FSX Native B-26 Marauder Beta Package Uploaded.

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Just to drop another Thank you for this plane, as also a video of her
level bombing Havre's port :


Norden bombsight I used, may be found at Warbirds library/panels, last page.
 
jk1388.jpg


jk1419.jpg


you find it here.
 
Lovin' your repaints, jankees:encouragement: It will be tough to decide on which ones! I finally got to spit out the bomb bay and have it smack the ground.

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gear indicator

The gear indicator always shows wheels up for me. Is anyone else having this issue ?
 
The gear indicator always shows wheels up for me. Is anyone else having this issue ?

dvm,

Thanks for the heads-up. The bmps are missing from the gauge folder.

Attaching here for you, and anyone else who wants them. They go in the Panel/MS_Marauder gauge folder.

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Working on v1.4 release that contains updates to just about everything there is except sounds.

Here's a list of everything I can think of that's changed since v1.3:

Martin Marauder B-26B10-B26C55 Updates for V1.4

Model
- Deleted redundant parts
- Added Turret animation
- Corrected Panel Instrument and Nav light switches
- Removed or corrected panel material settings re: specular
- Corrected Pilot visibility issues
- Corrected material settings exterior textures
- Added night lighting to cockpit, bombardier/nav/radio areas
- Darkened tail gunner textures
- Remapped inner cockpit window frames to use interior colors (important for bare metal liveries)
- Adjusted C-Gear bay mapping
- Reset model position to agree with tech specs

Panel
- Change ASI to use MPH rather than KIAS
- Added Yoke Visibility Icon
- Added new model specific 4-6 tank fuel gauge
- Added missing Gyro Set knob
- Added Generator Warning lights
- Improved night time gauge back lighting; added PDI to night map
- Added exterior spot view panel also night lit to improve visuals
- Added missing bmps to MS_Marauder gauge folder

Textures
- Reduced some texture sizes and corrected some sizing and format of textures
- Added night enhancement textures to cockpit, navigator and radio operator areas
- Added bump map textures for interior
- Changed turret rail color
- Updated liveries folders to resize or correct textures
- Corrected bomb bay camera glass issue

Flight Model - Aircraft.cfg
- Adjusted for aircraft re-position to spec (lights, contact points, effects, prop thrust location, eye point)
- Adjusted New Camera views as result of above changes
- Adjusted starter torque
- Adjusted flaps drag and pitch
- Changed Bomb bay door assignment
- Cleaned up documentation

Effects
- Adjusted start up effects to offset based on changed engine/prop thrust locations

If anyone has reported an issue I have overlooked, please inform me.
 

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Milton, I have one question: the front and rear gun barrels seem so long to me. Are you sure they are the right length?
 
Ferondoe has just released some lovely looking repaints in the library but they are for P3/P4 so are they not usable in FSX with acceleration?

Regards Paul Day.
 
First I want to thank everyone involved for a great airplane. I also want to thank Joe for the eye point fix and camera definitions. The eye point fix is spot on in my opinion. I did make one change to suit my preference in the co-pilot camera view by changing the zoom to .6 putting me closer and more like the default pilot view. If you want a thrill do a takeoff from the bombardier position.:encouragement: One last thought for those that have Accu-Feel since the default open exit command is mapped to the cockpit windows you can hear the increase in sound when you open the windows. I turned the prop/turbine volume to 100 percent for better effect. For those that don't have the A2A Accu-Feel it is worth the twenty bucks as far as I'm concerned.

cheers,
Vince
 
Milton, I have one question: the front and rear gun barrels seem so long to me. Are you sure they are the right length?

No, I modeled to the 3-views so doubtful. I do not have specs for the proper lengths in either instance.
Willing to adjust with better data.

Thanks
 
Found these specs that may be helpful. The left column is the aircraft ANM2 Browning .50

The right column is the heavy infantry AFV .50

image.jpeg

image.jpeg
 
Report on gun lengths in question, I just measured in gmax:

For the gun pods:

I have 28" of the 36" barrels showing, assuming part of the barrel lengths are inside the pods.

For the Turret:

I have 34" of 36" barrel from barrel tip to the gun case, assuming 2" inside the gun casing.

I have no way of knowing if that is correct but it seems like it may be pretty close.

It could be that the gun pods (modeled to the 3-view) are small and making the barrels look long?

EDIT: I found the best pic I have, side view of gun pods, compared to screen shot in gmax, and my gun barrel exposure seemed long.

EDIT2: I found the lengths of the nose and tail guns were 40", 4" too long, so they too have been shortened.
I shortened them by about 4".

Thanks to JanKees for the discriminating eye, and to Duckie for the specs. :applause:
 

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