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Lockheed Harpoon, Ventura, and Lodestar - Native

Jafo, you probably already know this but, depending on your PSP version, you can load the PSDs, save them as PSPIMAGE (not just "psp") files and preserve the layer groups. I use PSP and this works for me.

Steve
Yes....with good old PSP6 the issue is always about size and running out of mem in a 32bit app and its inability to recognize some advanced layer features in later PSD versions.
I've been known to effectively redraw an existing paintkit just so I can manage sizes etc and use my fave paint app..... particularly if I feel there's an advantage such as going from 1024 to 4096 res as well...;)
In this case I'd imagine 2048 would be fine...;)
I've redrawn several of Piglet's this way.
 
The Painters' Release and Limited Beta is posted.

Includes four "C" models; the "D" models will come a little later.
The only "C" model differences are in weapons.
Texture mapping is the same for these four models.
The civilian model will also come later.

I put this package together quickly so forgive me any oversights.

Anyone is welcome to download and treat as an early beta.
There are still some things that I want to change or that need attention.

Please report any issues right here.

Thanks

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=23427&catid=37
 
I have the prior FSX port-overs from 2015 and they work really well. However, one problem that seems to carry over to the FSX Native models is the overhead compass. Mine is black and has no directional ribbon. I believe this compass works fine with the AT-11, so I wonder what is so different with the Harpoon series? Anyways, here's one item for the list. :untroubled:
 
I have the prior FSX port-overs from 2015 and they work really well. However, one problem that seems to carry over to the FSX Native models is the overhead compass. Mine is black and has no directional ribbon. I believe this compass works fine with the AT-11, so I wonder what is so different with the Harpoon series? Anyways, here's one item for the list. :untroubled:

Thank you; yes, I am aware of this. I think its boundaries are just outside the bmp and FSX does not like that.

It's on the list but not to it yet.

EDIT: Looked at his issue. Yes, the area mapped is too close to the top-right edge of the bmp and doesn't allow for the full gauge and ribbon to show. Will make it larger and move inward abit.
 
Thank you so much for the Harpoon. I loved this series in FS9 and it flies great in P3D. You and your groups value to this hobby just can't be measured.
 
Thank you so much for the Harpoon. I loved this series in FS9 and it flies great in P3D. You and your groups value to this hobby just can't be measured.

Thank you Semo. Still early in beta with lots of things to improve on just yet. Please post here any issues/concerns or improvements you think should be made.
 
Yes. Thanks for converting these to FSX Native, Milton. As requested, here's a little more feedback.

I just finished a flight with the Navy Reserve PV-2 with torpedo. Didn't see any torpedo, externally or within the bomb bay, but it did have drop tanks. Was I supposed to see a torpedo?

No problem with the flight dynamics, sound or views. I did notice some switches on the panel just right of the yoke that were missing labels. All the VC switches worked fine. I did notice a difference between the switches on the left VC panel as compared to the popup Elect Panel. The VC panel had separate switches for the Nav and Recognition lights, whereas the popup panel had a switch for the Nav lights that was labeled as "Recognition."
 
Yes. Thanks for converting these to FSX Native, Milton. As requested, here's a little more feedback.

I just finished a flight with the Navy Reserve PV-2 with torpedo. Didn't see any torpedo, externally or within the bomb bay, but it did have drop tanks. Was I supposed to see a torpedo?

No problem with the flight dynamics, sound or views. I did notice some switches on the panel just right of the yoke that were missing labels. All the VC switches worked fine. I did notice a difference between the switches on the left VC panel as compared to the popup Elect Panel. The VC panel had separate switches for the Nav and Recognition lights, whereas the popup panel had a switch for the Nav lights that was labeled as "Recognition."

WH, thanks for the feedback. LOL Yes, I lost the torpedoes in the conversion and was not in a hurry to recover them this morning; wanted to get the package out. But, they are now back and ready for the Navy liveries. :)

The switch differences: the popup electrical panel is borrowed from the D18S or AT-11 as I have no panel/gauge programmer so I am cobbling things together the best I can. ;-)

Yes, wish I could redo the textures for the panels and ECU because of the text; maybe that will happen before the final release.
 
View attachment 58472

:applause::applause: Lovely! Buttery frames on the Ordovician epoch box I use, looks good glitch-wise. Other than the whiskey compass, as noted above, I found that the instrument panels display 'on top' of the glass looking in over the shoulder on the external model. A material setting needs a nudge. In MCX, I'd check the 'blend by diffuse alpha' box. Presumably, it's a different value in GMAX. Same setting as the rest of the interiors, I suppose. That's the only glitch I noted. Superb hand flyer. I never got 'round to installing the port-overs, so this was a pleasant surprise. Glad I waited.
 
Very abridged flight report: Took her briefly around the Solomons. Looks great and flies very nicely in P3Dv4.1!
 
I need to try and find out which ones were based out of the top of Northern Ireland with RAF Coastal Command and paint one up... :)

Thanks for the work so far!

Ian P.
 
Hello Milton,

-Good, very beautiful model!
I reused a Japanese texture that I liked, I gain fluidity of display on my poor I3 !;)




I also reused some modifications of the old version in the vc!



Well also seen the enslavement of the movement of the guns of the turret with the landing gear!
Congratulations to you and the team!:encouragement:
cordially


Alain
 
attachment.php


Lovely! Buttery frames on the Ordovician epoch box I use, looks good glitch-wise. Other than the whiskey compass, as noted above, I found that the instrument panels display 'on top' of the glass looking in over the shoulder on the external model. A material setting needs a nudge. In MCX, I'd check the 'blend by diffuse alpha' box. Presumably, it's a different value in GMAX. Same setting as the rest of the interiors, I suppose. That's the only glitch I noted. Superb hand flyer. I never got 'round to installing the port-overs, so this was a pleasant surprise. Glad I waited.

That's great to hear Lazarus. Yes, on the list to correct, hopefully today. :)

I need to try and find out which ones were based out of the top of Northern Ireland with RAF Coastal Command and paint one up...

Thanks for the work so far!

Ian P.
Thanks! Look forward to any paint you want to sling :applause:

Hello Milton,

-Good, very beautiful model!
I reused a Japanese texture that I liked, I gain fluidity of display on my poor I3 !

I also reused some modifications of the old version in the vc!

Well also seen the enslavement of the movement of the guns of the turret with the landing gear!
Congratulations to you and the team!:encouragement:
cordially


Alain

Thank you Alain; happy that its working well for you. :wavey:
 
Got a few more observations for you, Milton.

My default flight, BTW, is cold and dark at my local airport. When I loaded up the Bare Metal model, the pilot and copilot were still at the local latte' stand getting their coffee while the turret gunner was still in the aircraft. He must have frozen off his backside since it was around 20 degrees Fahrenheit last night.

Anyways, after takeoff and setting the autopilot I played around with some of the switches (again). Is the "tank drop" arrow on the panel supposed to do anything? I switched over to another model and couldn't see where anything dropped when I activated the switch.

Only other thing is that the planes can use some cockpit and instrument lighting. One flight started at dusk, so I turned on all the lights but could barely see the panel and gauges.
 
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