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X-Plane11.26 Pretty Impressive

I've already made my mind up that this 64 bit flightsim has the most potential so I'm gonna go with it. I'm still flying XP10 on my home system because it's old but still has a lot of life left in it and now I have it almost looking like XP11 but my builds have XP11. I love all the eye-candy and it really is a living world. I have to use an addon ATC and the learning curve is something less than desirable but he end result is pretty nice. XP11 is sure easier to setup than 10 and tons of fun stuff to play with...wish I had a 1080!
Ted
 
I am going to start posting FSX screenshots in the X-Plane forum. :dizzy:
If an Admin would like to move this thread to the X-Plane Forum (my fault, I didn't realize there was one til after this one had taken off) I have no problem with that. Certainly don't need to ruffle any more feathers.
 
Hey Ted! Ya dont need a 1080. A 1070 works Just fine :)..

I was Flying xp10 when the xp 11 beta first came out so, I downloaded the beta through steam and loaded it up on my old amd and gtx 750ti, and couldnt see past the front of the windscreen the fog was so bad. I learned a little later that Laminar used the fog to throttle your view range when your machine wasnt up to the job, and went back to xp10..
Later ( I think last year this time ) I got a ryzen 5 and a 1070 seahawk and decided to give xp11 another try, but there was no upgrade path being offered by steam so, back to xplane 10. A Month or so later, I blew steam off and bought xp11 directly from laminar and gave it its own hard drive so i could move all my aircraft over from xp10. I found a lua script that allows me to adjust the haze so i have it looking pretty close to what i see when i walk out of the house, and for the rest?? I havent looked back at xp10 once. Now mind you. I fly a kind of modified VFR flight. no plan, no AP, just me and the plane a watch and a chart. I'll fly a 777 from seattle to tokyo via anchorage that way ( and have ). I just dont have time for button pushing and knob turning. Probably a good thing i'm not a real pilot ;) .
There are things that annoy me to no end though. I have a plugin for seasons ( terra maxx ) but pitch black night skies and pitch black cockpits really piss me off. They had it right in xp10. what happened?? Also, active sky will be a godsend in a week or so, and i just installed reshade so mostly Im a happy camper. Also! I dont know if i messed up or not because the outside world looks SO good, that some of my favorite aircraft now look like they belong to a past era and are a bit "cartoonish". Still we plod ahead..


sWyye2j.png


pxBcHS2.png
 
Not sure if I want to continue using x-plane or that I will make the switch to P3D.

The good thing about XP is that it doesn't carry the lingering "This is just a prettier MSFS" feeling with it.
Complex aircraft add-ons tend to be more expensive, but semi-current global OSM-based scenery and lots of airport sceneries are free. And XP's architecture is more open to plugin interaction.


Of the things I'd like to see changed:
Seasonal changes in the Sim, right now X-Plane is only one season (green, lol). I found that pretty amazing that they had not implemented seasons.

Official implementation of seasons is somewhere down the road. But most likely not in version 11.
And there are seasonal versions of the default textures. See maxmaxland's files: https://forums.x-plane.org/index.php?/profile/499928-madmaxland/content/&type=downloads_file

Finally, the 1 texture limit . If you look at the liveries folders for any of the airplanes, you'll find that there is one basic texture for the entire airplane. . .same with scenery objects (my Restaurant for Cherry Ridge had 4) and most, is not all of my custom buildings have at least that many.

That's absolutely not true! Model textures are storen in the "objects" folders. Liveries ONLY contain the texture(s) that was/were actually repainted...just like in FSX, but without the required texture.cfg.
If you have just a single texture per airplane, the plane was most likely made in Plane Maker and is correspondingly simple. In fact, all aircraft, no matter how detailed, use such a simple model since it serves as the basis for flight dynamics calculation.

By the way: Usage of multiple textures per object, especially something simple like buildings, in FSX is due to a failure of understanding how draw calls and UV mapping works. In the majority of cases, less, but bigger textures is better than a lot of smaller ones.

The need to have a "plug in" to do just about anything in the Sim other than take off and land, grrrrr (that's all I'm gonna say about that)

Plugins belong in the "resources\plugins" folder and that's it. No magic, no BS, just the occasional check for a newer version.
 
Hey DVJ!!
Please do!

Yeahhh, I know, theyre two different types of sims but, you see, theres been so much animosity and straight up hate between the two communities over the years that it simply isnt funny. It's time for the **** to cease and we start celebrating our love of flying together regardless of what name pops up on the splash screen.. would love to see what youve taken.
Pam
 
A 1060 and 960M does as well.



X Visibility?

No.. Its called "Fog be gone" and is editable. It starts with haze turned off almost completely, but i went in and changed it up to what you see in the pics above. I really like it..
Pam
 
No.. Its called "Fog be gone" and is editable. It starts with haze turned off almost completely, but i went in and changed it up to what you see in the pics above. I really like it..

I see. In case you need more variety, X-Visibility controls said "fog_be_gone" dataref, but based on the current reported visibility and flight altitude.
 
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