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PatchPack 1.1 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

I have just began to supplement this JP's FSX native version of the Virtavia FS9 Phantom II.
I've attached some bump and metallic textures and converted the model to PBR P3Dv4.5.
Attached the nav lights to the wingtips and added glass to the vc canopy and activated the mirrors .
What's your opinion ?
Hi Postbaer!

My opinion is that is looks absolutely wonderful and will work in P3DV4, but not in any other of "my" target sims.

Also, your approach will pretty much invalidate all existing repaints, as they will need the extra textures required for PBR and bump.

But feel free to use my work as platform, I'm very happy that you have picked up the gauntlet, and yes, we want your supplement in P3DV4. :ernaehrung004:

Cheers,
JP
 
I have just began to supplement this JP's FSX native version of the Virtavia FS9 Phantom II.
I've attached some bump and metallic textures and converted the model to PBR P3Dv4.5.
Attached the nav lights to the wingtips and added glass to the vc canopy and activated the mirrors .
What's your opinion ?

M1r7gOX.jpg

Just a question: A German F-4D?

Priller
 
Those shots and textures are beautiful!! Could you please share them?

Priller


Sure, but have to ask JP and Virtavia for permission
to do that.
As i stated, i have just began and it's still w.i.p. and it
would be a mount of work with all the models and repaints.

Ulrich
 
Hi Postbaer!

My opinion is that is looks absolutely wonderful and will work in P3DV4, but not in any other of "my" target sims.

Also, your approach will pretty much invalidate all existing repaints, as they will need the extra textures required for PBR and bump.

But feel free to use my work as platform, I'm very happy that you have picked up the gauntlet, and yes, we want your supplement in P3DV4. :ernaehrung004:

Cheers,
JP

Thanks a lot for your kinds words, JP.
and thanks for the permission to use your great
conversion as a base. :ernaehrung004:

The most textures works as they are, i have added
the bump and metallic texures in seperate folders.
But i think i have to build a complet package with
models an all textures folders.
Will take a mount of time.


Cheers
Ulrich
 
I have just began to supplement this JP's FSX native version of the Virtavia FS9 Phantom II.
I've attached some bump and metallic textures and converted the model to PBR P3Dv4.5.
Attached the nav lights to the wingtips and added glass to the vc canopy and activated the mirrors .
What's your opinion ?

uvYvVAg.jpg


BawTAZK.jpg


WWg3vx9.jpg


M1r7gOX.jpg


These look great ! Bumps are what make the model 'pop' in sim, otherwise the paint just looks too smooth and unrealistic.

Hoping that you will release some paints for FSX users soon with similar bump mapping.

I can live without this PBR stuff at the moment .... nice to have, but not a necessity, IMHO.
 
These look great ! Bumps are what make the model 'pop' in sim, otherwise the paint just looks too smooth and unrealistic.

Hoping that you will release some paints for FSX users soon with similar bump mapping.

I can live without this PBR stuff in FSX at the moment .... nice to have, but not a necessity, IMHO.
I hope that you realise that you just requested Postbaer to make 24 extra FSX models, on top of 23 more P3D models,lol.

Not one mountain of time (to quote him), but at least 1½.

-JP
 
These look great ! Bumps are what make the model 'pop' in sim, otherwise the paint just looks too smooth and unrealistic.

Hoping that you will release some paints for FSX users soon with similar bump mapping.

I can live without this PBR stuff at the moment .... nice to have, but not a necessity, IMHO.


MZee you are right, thats why i have build some bump maps and metallics textures.
Sorry but, i don't use FSX anymore and the bump textures allone without specular textures makes no sense.
I would have to build new spec textures for any single repaint and i don't know if I want to do that.
That would be another giant amount of additional work.

Ulrich
 
Hehehe, obiously the Phantom still provokes enthousiasm!!

BTW: Postbaer6, I've sent you a pm!

Priller
 
In other news: After finishing the current batch of updates, I have begun moving the nav and strobe lights to the models, so they fold with the wings.

It's a bit of a contorted process, and quite time consuming, so don't expect it to happen overnight for all 24 models. Will probably take a week or thereabout.

-JP

34TQLJf.jpg
 
Here is the fix for the smoke system if interested.

[smokesystem]smoke.0 = -19.00, -2.25, -0.80, fx_eng_exhaust_gry
smoke.1 = -19.00, 2.25, -0.80, fx_eng_exhaust_gry
 
Wow, JP! Those light look great.

Not sure if it's too late to suggest a slightly smaller-diameter nav light effect - but now we're just picking at nits. I'm thrilled you're working on the lights being "attached" to the wingtips. I know this is laborious, and I thank you immensely in advance.

As was stated earlier, some of these models, especially the RF-4B/C, will likely never see the light of day in any other form, so you've just made a bunch of us incredibly happy. I installed packs 1 and 3 last night, and with @Duckie's paints, the exterior model already looks like near payware grade.

I'm thrilled to bits - and thanks again to you and the others with their fixes and paints.

Kind regards,

dl
 
Here is the fix for the smoke system if interested.

[smokesystem]smoke.0 = -19.00, -2.25, -0.80, fx_eng_exhaust_gry
smoke.1 = -19.00, 2.25, -0.80, fx_eng_exhaust_gry
That was my solution too, mcanx, a simple transposition. Thanks!

-JP
 
Burned a bit of midnight oil, fixed all outstanding issues, including embedding wing tip nav and strobe lights in all 24 models, and just uploaded the final version 1.2 here.

If nothing else, this should make it a good deal easier for Ulrich to make his P3DV4 updates!

No seriously, I think you'll like the new PatchPack. :)

-JP
 
Burned a bit of midnight oil, fixed all outstanding issues, including embedding wing tip nav and strobe lights in all 24 models, and just uploaded the final version 1.2 here.

If nothing else, this should make it a good deal easier for Ulrich to make his P3DV4 updates!

No seriously, I think you'll like the new PatchPack. :)

-JP

There’s no “I think” JP. They were already awesome at v1.1.

You’re a rock star for having done these. Can’t wait to download after work tonight or whenever they appear at the library.
 
Oops, I found a visual error that only manifests itself in the pack 1 and pack 2 models, and, oddly enough, only in FSX. :banghead:

Nobody has reported it, and I mostly use P3DV4, so it had slipped past my own testing.

However, I already found the solution and will implement it immediately.

I really want 1.2 to be the final version, so I deleted the new entry to the library until it's done. Won't take long. Tomorrow I guess.

Sorry for the inconvenience.

-JP
 
VX-4

One thing I've noticed is that some of the repaints come configured with ordnance. In P3D (series) there isn't any provisions for armament configurations, at least I don't see any.
I remember in my FSX days, there were options on ordnance configs. I know this is revival of something that was for FS9/FSX.



Capture.jpg



Capture1.jpg
 
Oops, I found a visual error that only manifests itself in the pack 1 and pack 2 models, and, oddly enough, only in FSX. :banghead:

Nobody has reported it, and I mostly use P3DV4, so it had slipped past my own testing.

However, I already found the solution and will implement it immediately.

I really want 1.2 to be the final version, so I deleted the new entry to the library until it's done. Won't take long. Tomorrow I guess.

Sorry for the inconvenience.

-JP

Hello JP,

I also changed the animation of the engine blades ("propeller") in turbine animations, did you changed that too?
I just finished Pack II.

Ulrich
 
One thing I've noticed is that some of the repaints come configured with ordnance. In P3D (series) there isn't any provisions for armament configurations, at least I don't see any.
I remember in my FSX days, there were options on ordnance configs. I know this is revival of something that was for FS9/FSX.



Capture.jpg



Capture1.jpg


👍😁 I agree, YES! NC
 
One thing I've noticed is that some of the repaints come configured with ordnance. In P3D (series) there isn't any provisions for armament configurations, at least I don't see any.
I remember in my FSX days, there were options on ordnance configs. I know this is revival of something that was for FS9/FSX.



Capture.jpg



Capture1.jpg

JP and I discussed this earlier on in the very first pack thread.

I think there'd have to be significant coding to make configurations work the way you're speaking, and even then, it'd be only visual, without the associated drag when they're added / removed.

I agree that the some of the specific loadouts that AS "hard coded" were odd and limiting, but for Pack 1, for example, JP added "model 6" which to my view, is the most broadly acceptable way to experience the J. I'm perfectly happy with that configuration (centerline tank and 2 x AIM-9). I think the B has a similar configuration, thought admittedly, I
'm going off a decade's old memory on that one, since I've focused almost exclusively on the J and RF-4B/C thus far.
 
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