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PatchPack 1.1 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

Hello JP,

I also changed the animation of the engine blades ("propeller") in turbine animations, did you changed that too?
I just finished Pack II.

Ulrich

My God man!! You finished the whole pack II?

You work fast!! ;)

Priller
 
I also changed the animation of the engine blades ("propeller") in turbine animations, did you changed that too?
No I didn't change the propeller anim, of course that needs fixing before I release, which one did you substitute it with please?

Cheers, JP
 
Capture.jpg


Capture1.jpg
 
JP and I discussed this earlier on in the very first pack thread.

I think there'd have to be significant coding to make configurations work the way you're speaking, and even then, it'd be only visual, without the associated drag when they're added / removed.

I agree that the some of the specific loadouts that AS "hard coded" were odd and limiting, but for Pack 1, for example, JP added "model 6" which to my view, is the most broadly acceptable way to experience the J. I'm perfectly happy with that configuration (centerline tank and 2 x AIM-9). I think the B has a similar configuration, thought admittedly, I
'm going off a decade's old memory on that one, since I've focused almost exclusively on the J and RF-4B/C thus far.

I've noticed that the painters have added a model=(Number) for each of their configurations; I've tried to change the model number thinking that would change
the loadouts. No luck.
 
I've noticed that the painters have added a model=(Number) for each of their configurations; I've tried to change the model number thinking that would change
the loadouts. No luck.

You sure? The Pack 1 model=6 brings up the J with the bombs deleted, and centerline tank and stores. I'm not at my machine at the moment, but JP's new model with the deleted bombs worked fine for me last night, insofar as having removed the air-to-ground stores.

dl
 
You sure? The Pack 1 model=6 brings up the J with the bombs deleted, and centerline tank and stores. I'm not at my machine at the moment, but JP's new model with the deleted bombs worked fine for me last night, insofar as having removed the air-to-ground stores.

dl

I opened model 6 with mcx CL tank installed with 2 winders on board. Would be nice to see a slick version (nothing hanging)

Capture.jpg
 
There are two variations of this texture, I used model 5 in both, In var 1 the plane is slick, In var 2 using model=5 there is a lot hanging below the wing.

I don't understand using the same model=5 there are different results

Capture.jpg
 
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No I didn't change the propeller anim, of course that needs fixing before I release, which one did you substitute it with please?

Cheers, JP


I replaced this parts from

EHgodPc.jpg


to that

4N9ZIbx.jpg


I have extract the prop1_still and prop0_still model parts
and changed it to N1_still ; N1_slow and N1_blurred and
changed the visiblity condition to appropiate.
All models use the same parts, so you can take them for all
models.

Cheers
Ulrich
 
All models use the same parts, so you can take them for all
models.

Cheers
Ulrich
The way I see it, you can actually achieve the same a lot easier Ulrich.

If you look at the code in "modeldef.xml" you will find that the N_1_X_yyyy animations all animate exactly the same with respect to A:GENERAL ENG RPM:n.

Just import the model one time as is, skip the idea of visibility condition altogether for the animated turbine blade parts, and animate with N_1_0_still and N_1_1_still.

At least that's how I have done it.

Cheers, JP
 
Just uploaded version 1.2 "gold", awaiting approval. :)

When approved, 1.2 will be the only supported version, the two previous ones will be deleted.

-JP

EDIT: Had to delete the new upload again, I made a silly mistake on the lights. BRB, lol.
EDIT2: Uploaded again.
 
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