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Vertigo Studios Contact?

flyndive

Members +
Anyone know a contact name for Vertigo Studios? They created some good FSX warbirds including the P-36 Hawk and F8F Bearcat, but they've been shut down for a while.

-flyndive
 
I'd be very keen to get some info on this too. I've had their Bearcat and Hawk converted as native MSFS models for some time now but the contact trail went dead so I'm unable to release them!
 
I sent him an email. It's probably dead but one never knows until you try.
Appreciate that!

Redmill - I was looking for my next project, but since you have these converted (and if given permission to release), I look forward to flying those aircraft in 2020/2024 someday!

Aside - I do have my next project selected. A FSX conversion (with permission) of a fine British taildragger . More details coming soon.

- flyndive
 
Sorry to revive and old thread but I can't find anything anywhere else. I've been trying to get my own copy of VS's P-36 flying in MSFS. Did anyone get anywhere on getting permission to help others with this?
 
I did some beta testing for Vertigo Studios (primarily on its RV-8) and my contact point was Dean Greasley. There were some online news stories about FSX releases by Vertigo Studios referring to Dean Greasley as the "Project Manager". I also know Dean was in the UK when I exchanged emails with him. Is it possible that this Dean and Dean from DC Designs are the same person? That's all I got.
 
Have no idea what the correct protocol is for this situation.

Saying that, if Redhill did release his conversions for the P-36 and F8F as MSFS port-over models (for free use to all), and gave full credit to Vertigo Studios in the ReadMe, wouldn't that be ok?
Given that:
* he has made every effort to gain permission, in fact no one seems to have a contact for them
* Vertigo Studio's webpage no longer exists
* The models would be for free use, properly credited
* And their doesn't seem to be anywhere one can but the original aircraft.

Just wondering.
 
Have no idea what the correct protocol is for this situation.

Saying that, if Redhill did release his conversions for the P-36 and F8F as MSFS port-over models (for free use to all), and gave full credit to Vertigo Studios in the ReadMe, wouldn't that be ok?
Given that:
* he has made every effort to gain permission, in fact no one seems to have a contact for them
* Vertigo Studio's webpage no longer exists
* The models would be for free use, properly credited
* And their doesn't seem to be anywhere one can but the original aircraft.

Just wondering.
I would love to have some of the Vertigo models in MSFS, in fact I have a conversion of the Bearcat. But, if the models are still being sold, I'm afraid you can't.

It's a bummer, but it is what it is.

Priller
 
Have no idea what the correct protocol is for this situation.

Saying that, if Redhill did release his conversions for the P-36 and F8F as MSFS port-over models (for free use to all), and gave full credit to Vertigo Studios in the ReadMe, wouldn't that be ok?
Given that:
* he has made every effort to gain permission, in fact no one seems to have a contact for them
* Vertigo Studio's webpage no longer exists
* The models would be for free use, properly credited
* And their doesn't seem to be anywhere one can but the original aircraft.

Just wondering.

I would love to have some of the Vertigo models in MSFS, in fact I have a conversion of the Bearcat. But, if the models are still being sold, I'm afraid you can't.

It's a bummer, but it is what it is.

Priller
HU: https://www.pcaviator.com/store/manufacturers.php?manufacturerid=68

An option to try is to get in touch with Robert Ferraro@PCAviator and have him forward your concerns/requests to Vertigo

cheers!
 
Maybe Redmill or somebody else knowledgeable on doing .mdl file conversions could work up a tutorial for making FSX aircraft flyable in FS2020/2024. Simmers could convert a FSX payware plane they already own for their own personal use and it wouldn't infringe on any creator's copyright restrictions. I've done FS9-to-FSX conversion and it's a tedious process; I imagine even more so when going from FSX to FS2020/2024.
 
Maybe Redmill or somebody else knowledgeable on doing .mdl file conversions could work up a tutorial for making FSX aircraft flyable in FS2020/2024. Simmers could convert a FSX payware plane they already own for their own personal use and it wouldn't infringe on any creator's copyright restrictions. I've done FS9-to-FSX conversion and it's a tedious process; I imagine even more so when going from FSX to FS2020/2024.
What a good idea!! I've tried one freeware package (don't remember what it was) but it simply doesn't work.

DaveQ
 
Easier said than done, specifically getting the XML files to work in FS2020 or 2024, this is why MIlviz released a T38A talon with no functional working gauges but altitude and velocity (in MSFS2020)
 
Easier said than done, specifically getting the XML files to work in FS2020 or 2024, this is why MIlviz released a T38A talon with no functional working gauges but altitude and velocity (in MSFS2020)
They didn't release it, but authorized a freeware developer to convert it to MSFS.

Priller
 
Okay i understand now. I am hoping we get the announcement for T38A from blackbird sims in the next few months.

Big fan of blackbird, they are seriously cool.
 
I did some beta testing for Vertigo Studios (primarily on its RV-8) and my contact point was Dean Greasley. There were some online news stories about FSX releases by Vertigo Studios referring to Dean Greasley as the "Project Manager". I also know Dean was in the UK when I exchanged emails with him. Is it possible that this Dean and Dean from DC Designs are the same person? That's all I got.
I'm pretty sure DC Designs is Dean Crawford.
 
Just now catching back up on this thread after a bit of a hiatus from flight simming.

Converting a fsx model to msfs certainly is a process and takes some time to get conversions to a respectable standard (especially if the fsx model/textures are low poly/low rez).

For converting, there's the "easy" method, which is a conversion using the "MSFS Legacy Importer" tool and allows you to fly the aircraft in msfs2020 (but keeps the original mdl and xml files). Its hit or miss for how well these conversions work out-of-the-box, and you can't use them in VR as you'll get a CTD every time you try.

Converting to "native" mfsf2020 (which also works as well in 2024) is the best experience, and this is where the time is spent, especially on animations and working on the cad model itself as the mdl to gltf conversion doesn't always work as it should. There's also some msfs related things like nodes for pilot avatars, glass, rain fx, etc, to consider. Converting the code to the newer xml standards comes next, although I've found I can still utilize some of the old-style code so I don't always have to start from scratch. Then there's the flight model itself (which I thoroughly enjoy working on)...and then lighting...and textures....the list does extend a bit. Its always a challenge, and there's always something different to overcome, but its very rewarding in the end.

I agree, a tutorial would be very helpful for someone wanting to delve into this. As a starting point, I would look at using the "Model Converter X" tool to convert the mdl file to gltf format which allows you to import into Blender (which is the CAD program I utilize). From there, I highly recommend my friend EzRyder's amazing YouTube series to get you started on the journey for developing an aircraft for msfs2020: https://www.youtube.com/watch?v=FzV6J_U7Y_s&list=PLfoUJHuHFW3fl0B6Nq_1m5-675hXN5w7N. I found it very informative and learned a great deal from watching this. EzRyder has a way of instructing that is easy to follow and understand, and he's quite entertaining.

I haven't built or converted an aircraft to 2024 native (yet) as I just haven't seen the benefit of doing so, and 2020 native aircraft work quite well enough as-is within 2024 (besides having the bonus of working in both sims).

Finally, I do have some great full native conversions that myself (and others) have done such as the B17, B24, B29, and others, but can't release due to copyright. It's really unfortunate not being able to share these great conversions. For the ones I've been able to release to the public, I've been very fortunate to obtain the blessing from the original developer, and I've always feel obligated to do my best to meet their high standards and passion. Alas, I feel I'm not a great developer, but I hope to at least provide an experience that meets their expectations and for those who fly them in the sim.

- flyndive
 
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