Hi all,
I recently finished my first repaint for the Tailwind W10 Tri-Gear (by Lionheart), and have begun working on my second. I'm pretty happy with the results I'm getting with some experimentation I've been doing with the base texture, but I'm having some problems with alpha channels and specular maps. Basically I'm trying to get a 'glossy' look (or reflection) on certain parts of the paint. However none of the changes I've made to the alpha channel, the specular map, or the alpha channel on the specular map, have made any difference at all. The paint retains the same 'satin' finish to it regardless of any combination of changes that I make.
So has anyone painted the Tailwind and managed to get a glossy, reflective style paint to work on it, and if so, would you mind sharing what you did?
Thanks for any pointers, as I feel this could really make or break the paint.
-George
I recently finished my first repaint for the Tailwind W10 Tri-Gear (by Lionheart), and have begun working on my second. I'm pretty happy with the results I'm getting with some experimentation I've been doing with the base texture, but I'm having some problems with alpha channels and specular maps. Basically I'm trying to get a 'glossy' look (or reflection) on certain parts of the paint. However none of the changes I've made to the alpha channel, the specular map, or the alpha channel on the specular map, have made any difference at all. The paint retains the same 'satin' finish to it regardless of any combination of changes that I make.
So has anyone painted the Tailwind and managed to get a glossy, reflective style paint to work on it, and if so, would you mind sharing what you did?
Thanks for any pointers, as I feel this could really make or break the paint.
-George