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Beaufort MkIa uploaded

Capt. Winters

Charter Member
Hi All,

Just a heads up, I have just uploaded on behalf of Steve Seybolt a two plane set consisting of:

1x Beaufort MkIa medium bomber
1x Beaufort MkIa torpedo bomber

These are MAW based aircraft, but can be installed into any CFS3 install.
More Beauforts for ETO and Rising Sun to follow.

Below is the readme included with the set. please follow instructions carefully.

regards Rob.

Release CFS3 original models.

Mediterranean Theatre of Operations.
Bristol Beaufort MkIa (bomber version) 1 x RAF,
Bristol Beaufort MkIa (Torpedo bomber version) 1 x RAF,

Contributor Credits:
Original external model is reworked from AlphaSim CFS2/FS-2004 free source files.
Original internal model parts are reworked from Greg (Seacondor) Laws's work and some of AlphaSims existing interior parts.
Model rework internal and external by Steve (Sdsbolt) Seybolt.
Virtual Cockpit Textures by John (Bravo/4) Whelan.
External Textures by John (Bravo/4) Whelan.
XDP compilation, research by Rob (Capt. Winters) Stevenson.
Bomb Sight by Rob (Capt. Winters) Stevenson.
Flight Model By Ted (Nachtpiloten) Kaniuka
Weapons by AvHistory, Joost (Frosty) and Richard (Winjeel) Mason and Ted (Nachtpiloten) Kaniuka.
pylon updates by Rob (Capt. Winters) Stevenson.
Revised 8x303 machine gun sounds, by Nigel (ndicki) Dickinson, Clive (Pat Pattle) Morely.
Engine sounds by Lawdog. (see original readme in aircraft\DR_Engine_Sounds\Bristol_Mercury_Sound_2x sound folder.)

Note: The 2 MAW planes can be installed into stock CFS3 it will require no additional addons to be installed.

..............INSTALLATION INSTRUCTIONS.....................

Unzip to a temporary folder:

You will see the following folders:
Aircraft
guns
pylons
sounds
weapons

Place aircraft folders into the corrisponding games main aircraft folder (this includes the DR_engine_sounds and shared folders)-(allow to overwrite if asked).
Place Pylon files into games main pylon folder. (allow to overwrite if asked)
Place weapon files into games main weapon folder. (allow to overwrite if asked)
Place gun files into games main guns folder. (allow to overwrite if asked)
Place sound files into games main sounds folder. (allow to overwrite if asked)

In addition to the folders you will see one lose sounds.xml file.
Place sound.xml file into the corrisponding games main folder. This sound.xml file has had the sounds for the 8x303 machine guns added (back up original file first).

If you have edited your own sounds.xml file and you do not wish to overwrite then at the end of this document you will find the text and instructions to copy the relevent text into your own sounds.xml file.

In all cases where you are asked to overwrite say yes as included are the latest files from the AvHistory weapons and sounds set.

Any questions or feedback please visit the Simouthouse forum http://www.sim-outhouse.com/sohforums/forumdisplay.php?7-CFS3-General-Discussion
or at Simviation http://205.252.250.26/cgi-bin/yabb25/YaBB.pl?board=cfs3


..............In game player views............................................................

Pilot Views- using F6 to cycle through:
Defualt view - Pilot view.
2nd view - Instrument view.

Gunner Views using F8 to cycle through:
1st view - Close Rear gunner view.
2nd view - Wide Rear gunner view.
3rd view - Port waist gunner view.
4th view - Starboard waist gunner view.

Bomb aimer view -using F7

Note: to drop torpedo and bomb on the torpedo version you still need to hit shift+B to open the bomb bay doors before dropping ordinance.

Freeware Item not to be loaded onto any web site without the written permission of Steve Seybolt.
copyright 2013.
...............................AIRCRAFT HISTORIES...............................................

Bristol Beaufort Mk.Ia
=====================================
Medium Bomber MAW.
Unit: 35 - METS. RAF
Serial: EK979
Code: 35
Bilbeis,
Egypt.
July, 1942.

The Bristol Beaufort, a classic twin-engine bomber of the WWII era, had its beginnings with the design of the Type 142 Blenheim and Type 149 Bolingbroke. These were conceived as early as 1934, with the initial specification for the Beaufort coming about in late 1935. Known as the Type 152, the Beaufort was intended as a torpedo bomber and general reconnaissance aircraft. The first contracts were placed in 1936, however, the prototype did not fly until 1938 and squadrons were not equipped with the type until 1940.

The Royal Australian Air Force built the type beginning in 1940, opting to use the more powerful Pratt and Whitney R-1830 in place of the Bristol Taurus with which the British version was fitted. 700 of the Australian versions were produced, while over 1,200 of the British variants were manufactured. The type served well until 1943, when the far superior Type 156 Beaufighter took over its duties.



Bristol Beaufort Mk.Ia
=====================================
Torpedo Bomber MAW.
Unit: 217 Sqn, RAF.
Serial: L9965
Code: T
Luqa Airfield,
Malta.
1942.

Beauforts were diverted from areas in North Africa to Malta to assist offensive operations from the island in spite that Malta was at the time under siege. Those from No 22 and 217 Sq that staged through Luqa airfield were required to participate in offensive operations before continuing their journey to their original intended destination. As this involved a quick change in decision there was a situation where their ground crews went by sea to their intended destination in the Far East with no aircraft to attend to. The 217 Sq arrivals in Malta was of tremendous utility as they strengthened the depleted remains of No 39 Sq detachment and so made up for the losses both on ground and in the air.

The Order of Battle on the island on 30.6.42 included Beauforts in both 217 and 39Sq based at Luqa airfield. The local population gained a lot of morale when the additional Beauforts alongside other aircraft as the Beaufighters that found their base in Malta in same manner as the other aircraft. In fact these proved useful to prevent shipping reaching the axis Africa Korps.

No 39 and 217 Squadrons remain known for taking part in attacks on the Italian Fleet which put to sea to intercept two Allied convoys that had set out from different ports in the Mediterranean aiming for the much needed relief of the island. Beauforts were known to have attacked enemy shipping en route as well as in harbour near Reggio Calabria and in Sicily.





..............ADDING SOUND TO YOUR OWN SOUNDS.XML FILE..................
The new bit goes after c303 entry and before the c792 entry

<c8x303>
<no_damage>
<sound file="xgun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>

..........THIS IS HOW IT SHOULD LOOK WHEN IN YOUR SOUND FILE............

<c303>
<no_damage>
<sound file="xgun_303_browning.wav" FileInt="gun_303_browning.wav" Stereo="Yes"/>
</no_damage>
</c303>
<c8x303>
<no_damage>
<sound file="xgun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>
<c792>
<no_damage>
<sound file="xgun_792mm_mg81.wav" FileInt="gun_792mm_mg81.wav" Stereo="Yes"/>
</no_damage>
</c792>
 
:jump: wow beautiful plane.. so i do not have to have MAW for this to work right.. i just have a stock version with new patch and some planes added
 
Excellent news! Many thanks to all the team. I've been wanting one of these for some time... :jump: :jump: :jump:
 
Interesting. Good info about the Beaufort seems scarce, about half of what I read says they were fixed, half say they were trainable. The mounting doesn't seem very conducive to swiveling them around.
 
Thanks to ALL for these..
Having fun with them..

First built a model of these as a very young hobbit (8) I thought they were Cute then..LOL!!)
 
I am in the process of building some missions for this aircraft and I have a question regarding the MkIa torpedo bomber (I haven't tested the medium bomber).

When mission starts, fuel quantity is 80,5%. Once it reached 80%, it drops to 63%. After this, there are one or two other drops like this, it is very difficult to estimate the fuel quantity remaining.

Have I missed something or has it been mande intentionnaly in order to have a range as accurate as possible?


This aircratf is absolutely beautifull!:jump:
 
When mission starts, fuel quantity is 80,5%. Once it reached 80%, it drops to 63%. After this, there are one or two other drops like this, it is very difficult to estimate the fuel quantity remaining.

Yeah, I see what you mean. Sorry I can only fix 3d issues myself.
 
Range of the Beaufort in CFS3 is about 580 NM. Real aircraft range was about 1400 NM.

It's a problem in mission building because it is not possible to recreate some historical missions and I don't know how to fix it.
 
In the .cfg file the stated range is:Range: 1,035 miles @ 200 mph
You can go in the .xdp file and at the bottom change both the radius from 851 to 1035
 
I expect there's something wrong in the fuel consumption rates since the fuel capacities are as per the literature: possibly the fuel flow scalar value needs tweaking. The combat radius in the .xdp isn't aircraft range; it's an estimate of how far an aircraft can fly, then fight and return to base without draining the tanks dry.
 
Thanks four your input... Flight Model world is mysterious to me!! :icon_lol:

I've done what you have recemmended gosd and it's working fine, it's a good tweak before an accurate final fix!:wavey:
 
In the .cfg file the stated range is:Range: 1,035 miles @ 200 mph
You can go in the .xdp file and at the bottom change both the radius from 851 to 1035

Does this actually work? I always assumed CFS3 ignored those and used the fuel info in the FM, like it does for a few other xdp values. If so, cool!
 
Does this actually work? I always assumed CFS3 ignored those and used the fuel info in the FM, like it does for a few other xdp values. If so, cool!

I'd like to know too: the .xdp data should be in meters (according to the sdk), so a figure of 851 is rather less than a kilometre!
 
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