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JF Tornado GR1 RELEASED

Well, if you're running an i7 chipset at 2.6, then I think all your problems can be solved by going into the Bios and raising your multiplier to 10, maybe 11. That should give you about 3.3 to 3.6 ghz ...will cut through FSX like a hot knife thru buttuh ;)

By upping that higher setting on the CPU in a laptop, I worry about cooling.

Thoughts?

-Jeff
 
Yep, you don't want to overclock a laptop, unless it has ample cooling and was made for gaming.

If not, forget about it!

Johan
 
I have had a performance increase in prepar3d and have pretty much all the options turned on. One thing that maybe a consideration is if you run multiple sims (ie fsx+prepar3d) then you maybe only configurating the one sim using the start menu texture configuration. You need to go into the tornado/texture.vc of the particular sim and run the exe from there.
 
Hi Storm,
Reading your difficulties with the Tornado, I hadn't realised that you were running your sim on a laptop. I don't have a laptop and personally would never attempt to run FsX or P3Dv2 on such a laptop, as maximising it to run at 4 Gigahertz plus would not be possible. In fact the pc I built in 2007 as my first FsX machine had a similar spec to your laptop except that it was a 32 bit machine. I'm afraid that unless or until you can upgrade you will experience difficulty with a number of the heavier FsX add-ons.
 
By upping that higher setting on the CPU in a laptop, I worry about cooling. Thoughts?-Jeff


Well, if it's a laptop, you may not want to go to 3.3/3.6 ghz, but that is something you'd want to try incrementally and with care. You could probabably take it to 3 without any problem, but the fan will most likely run quite a lot.

You might want to install a CPU temp monitor, they're very simple to use.

http://www.tomshardware.com/answers/id-1833763/cpu-temp-monitor.html
 
Well, after spending a lot of time today fiddling, configuring, and generally tweaking, I've got to the point where I've given up. The Tornado is now sadly uninstalled.
I get roughly a third of the frame rates I get from, say, the VRS Superbug. Yes, I can turn down sliders & settings and the Tornado is usable, but then the overall experience isn't a pleasant one.
Sorry JF, I really, really want to like this, it's a lovely model, but it's very poorly optimised IMHO.
 
A big thanks to everyone who has given feedback (good or bad) on SP1. I'm glad to see that for a lot of you it has made a big difference, and for those of you that are still finding the fps issues outside of your comfort zone we going to press on from tomorrow morning with trying to squeeze some more performance out of the model, as well as squashing any bugs that have come up since the SP release.
FYI - it's not a case of the model being poorly built or optimised, it's just that the Tornado has too many click spots, animated parts and digital displays in the VC for FSX to be able to process efficiently (have a look at the difference in fps when you move the mouse off of the FS display and those elements aren't being processed compared to when the mouse is in play!). We don't want to be removing systems and functionality so the next step is to start replacing some of the animated parts such as the less important switches with parts that just move between on/off positions in a Boolean fashion, which should hopefully increase fps somewhat.
Stay tuned, and rest assured that the Tornado is still very much a product that we are actively working on.
 
Thanks for the response. I didn't notice any difference with the cursor on or off the screen (running P3d BTW).
Turning off some of the gauges with the config tool made next to no difference.
I know I've mentioned this before, but the shear size of the mdl concerns me. The Tornado VC is over 100mb, whereas most other complex aircraft are a fraction of that. Has the Tornado got that many more clickspots, animations etc?
I'll try again as and when future patches are released.
 
Hi Storm,
Reading your difficulties with the Tornado, I hadn't realised that you were running your sim on a laptop. I don't have a laptop and personally would never attempt to run FsX or P3Dv2 on such a laptop, as maximising it to run at 4 Gigahertz plus would not be possible. In fact the pc I built in 2007 as my first FsX machine had a similar spec to your laptop except that it was a 32 bit machine. I'm afraid that unless or until you can upgrade you will experience difficulty with a number of the heavier FsX add-ons.

Gents, this isn't some Office Depot laptop. It's a specifically built ASUS G75 optimized for gaming. And is less than 1 month old. So I'm not seeing the problem being with my gear.


-Jeff
 
A big thanks to everyone who has given feedback (good or bad) on SP1. I'm glad to see that for a lot of you it has made a big difference, and for those of you that are still finding the fps issues outside of your comfort zone we going to press on from tomorrow morning with trying to squeeze some more performance out of the model, as well as squashing any bugs that have come up since the SP release.
FYI - it's not a case of the model being poorly built or optimised, it's just that the Tornado has too many click spots, animated parts and digital displays in the VC for FSX to be able to process efficiently (have a look at the difference in fps when you move the mouse off of the FS display and those elements aren't being processed compared to when the mouse is in play!). We don't want to be removing systems and functionality so the next step is to start replacing some of the animated parts such as the less important switches with parts that just move between on/off positions in a Boolean fashion, which should hopefully increase fps somewhat.
Stay tuned, and rest assured that the Tornado is still very much a product that we are actively working on.

So the Tornado has more displays and click spots than FSX/P3D can handle - why? And why wasn't this picked up on during testing?
 
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Gents, this isn't some Office Depot laptop. It's a specifically built ASUS G75 optimized for gaming. And is less than 1 month old. So I'm not seeing the problem being with my gear.


-Jeff

We understand Jeff, but the simple truth is that FSX/Prepar3D will need more than 2.6 Ghz. Especially when running FSX in whatever flavour. P3D makes more use of the GPU instead of the CPU like FSX does.

I hate to be the bringer of bad tidings...

Johan
 
The flight model is improved but still there are some issues IMO.
1) if i am at low level with wings forward and make small pitch movements , the flight path marker jumps eratically up and down
2) if i make a hard turn (90 deg. bank to the left or to the right) ,the speed drops down, but when i'm no longer pulling back on the stick , the speed jumps up.
3) also at low level with wings back and a 500 kt speed, when i make a turn with 40 - 50 bank and pull gently back, the plane gains altitude, even if the flight path marker is leveled at 0 degress Line. In that case, to make a turn without gaining altitude,
the flight path marker should be placed in a - 3 to 5 deg. angle.
I have recorded some videos with fraps but i don't know how to decompress and upload them faster on youtube
I have already submitted a ticket, as i'm experiencing some other problems (mainly with the wing/ flap lever), but haven't received an answer after a week or so.
 
Wow, just got the Tornado. In my first flight, after 25 seconds after takeoff, my vanilla FSX (Running in Win10 Dx9) said to me: "Goodbye, you don´t have more memory to run". And close :dizzy:
Amazing.
 
Yeah, JF has been working on patches since release. They've yet to fix the majority of the FPS issues. Waiting patiently for SP2...

-Jeff
 
The model is quite hard on VAS with the hi-rez textures. Use the configuration tool to switch to the low rez ones and you should have a lot more success (without much noticeable loss in image quality). JF might be better off delivering it with the lo-rez textures as default.
 
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