Butcherbird17
Charter Member 2012
As I said, the upgrade has all new texturing and the 4 cowls and their associated cowl flaps are independently mapped.![]()
Thanks Baz, this is what I hoped would happen. This will make doing the anti-glare panels easy to do.
What looks like the problem in the post above is that the alpha needs to be complete white in that patch area, and the specular (hopefully) needs to be tuned down to a much greyer tone in white balance so as not to make the amount of light so glaring.
Joe are you saying it simply doesn't work?
Rick,
I did not add a custom alpha to the cowling texture for that pic. So it is just a plain white one. As for the left side of the cowling,
the paintkit does not include that psd file. So what I did was just make a copy of the right and renamed it for the left, but this does not work and is why the color variation sticks out. Now that Baz has posted that the cowlings are now independently mapped this should not be a problem.
Joe